Base Class: Cleric
Unlike other cleric domains, the prophecy domain does not belong solely to those gods who claim fate and destiny as their spheres of influence. Although gods and goddesses of fate and destiny do empower their clerics with this domain, just as often clerics are empowered by a god who desires a prophet to spread his vision of the future in the world. Prophets dedicated to gods of other spheres have their visions of the future colored by their god’s more common domains while prophets of gods of fate and destiny are more emotionally distant and objective in their foretelling.
Seer
At 1st level, you gain proficiency in Acrana and gain the guidance cantrip.
Oracle's Burden
Starting at 1st level, you gain powerful insight into the future, but it comes at a cost. Choose one of the following burdens:
Clouded Eyes
Your eyes are clouded and milky. You are blinded but gain blindsight to a distance of 45 feet.
Venerable
Your oracular vision came with advanced old age. Your maximum hit points are reduced by 1 hp per level. Your Wisdom score increases by 2 and you can use Ability Score Increase features to raise your Wisdom to a maximum of 22.
Withered Hand
You have a withered hand. You have disadvantage on any weapon attacks and ability checks made with that hand and cannot carry a shield with it. When you roll a 1 on a damage die for damage you are dealing to a creature from a spell you can reroll the die and must use the new roll, even if the new roll is a 1.
Channel Divinity: Prophetic Vosion
Starting at 2nd level, you can use your Channel Divinity to look into the near future and see the shape of things to come. As a bonus action you roll a d20 and record the result. Within the next 8 hours you can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of the foretold rolls. You must choose to do this before the affected roll is made. Once the foretold roll is used it is lost.
Cryptic Advice
Starting at 6th level, as a bonus action you can give
a piece of cryptic advice to a creature you share a
language with. Once within the next hour when that
creature makes an attack roll, saving throw, or ability check they can recall your cryptic advice to reroll the die, using the second result instead. You may give advice this way a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.
Deadly Premonition
At 8th level, you gain the ability to infuse your attacks with prophetic accuracy. Once on each of your turns when you miss a creature with a weapon or spell attack, you can choose to reroll the attack roll. You must use the second result.
Timeless Visions
Starting at 17th level, you can see the time between moments and sieze it. You may cast any Divination spell as an action regardless of the normal casting time. Also, you may add the spell time stop. to your spell list and can cast it as a cleric spell.
Previous Versions
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