Base Class: Wizard
You've studied hard in the arcane arts and your intrigue pointed to the planes of existence over any school of magic. You yearn to walk among the stars, to study the mortal afterlives and the citizens that call those afterlives home. Your magic draws power from the sources of the Weave itself and is shaped by the Planes on its journey through the cosmos to your spellbook.
Planar Intuition
Starting at 2nd level you can magically detect the presence of a Planar Portal. As an action you can detect the distance and direction of the nearest planar portal within 1 mile of you. You immediately know to which plane a Planar Portal leads to.
Once you use this feature, you can't use it again until you finish a short or long rest.
There's No Place Like Home
Starting at 2nd level you can spend 10 minutes to create a Teleportation Circle using rare chalks and inks worth 50 gp, which the spell consumes. You can also spend 10 minutes inscribing the circle's sigil into a small disc of gemstone worth 20 gp and a diameter no smaller than 5 inches. Any creature with an intelligence of 8 or higher can place this disc on solid ground and spend 10 minutes attuning to it to magically teleport all willing creatures within 10 feet of the disc to the location of the original circle, after which the disc loses its charge and cannot be used again until you complete a long rest.
Parallel Familiarity
Starting at level 6 you gain familiarity with the magic of one of the Parallel Planes of your choosing.
At level 10 you gain familiarity with the other Parallel Plane.
Feywild Familiarity
You can spend 10 minutes arranging stones, flowers, and mushrooms into a sigil which you attune to in order to open a portal to the Feywild. This portal remains open as long as you are conscious and within 20 feet of the portal up to a maximum of one hour. Large or smaller creatures can freely pass through the portal at will so long as it remains open.
Shadowfell Familiarity
You can spend 10 minutes arranging pieces of onyx and obsidian into a sigil which you attune to in order to open a portal to the Feywild. This portal remains open as long as you are conscious and within 20 feet of the portal up to a maximum of one hour. Large or smaller creatures can freely pass through the portal at will so long as it remains open.
Elemental Acuity
Your affinity with the Elemental Planes allows you to cast Conjure Minor Elemental without expending a spell slot. Also choose one Elemental Plane to attune yourself to in order to gain spells related to that element.
Once you cast these spells in this way you can't cast them again in this way until you complete a Long Rest.
You can choose one additional element to attune to at levels 10, 14, 18, and 20.
Air Acuity
You gain the ability to cast "Fog Cloud" and "Call Lightning" without expending a spell slot. These spells do not count towards your prepared spells and once you cast these spells in this way you cannot do so again until you complete a long rest.
Earth Acuity
You gain the ability to cast "Entangle" and "Erupting Earth" without expending a spell slot. These spells do not count towards your prepared spells and once you cast these spells in this way you cannot do so again until you complete a long rest.
Fire Acuity
You gain the ability to cast "Hellish Rebuke" and "Fireball" without expending a spell slot. These spells do not count towards your prepared spells and once you cast these spells in this way you cannot do so again until you complete a long rest.
Water Acuity
You gain the ability to cast "Create or Destroy Water" and "Sleet Storm" without expending a spell slot. These spells do not count towards your prepared spells and once you cast these spells in this way you cannot do so again until you complete a long rest.
Outer Planar Allies
Starting at level 14 your experience with the Outer Planes grants you the ability to cast "Planar Binding" and "Summon Planar Ally" without expending a spell slot. These spells do not count towards your prepared spells.
After casting these spells in this way you cannot do so again until you finish a Long Rest.
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