Paladin
Base Class: Paladin

Vengeance and glory meet in a divine rage that has birthed a true hero.  Crush your foes with devastating attacks before jumping in the way of attacks to defend your allies.  Protect the innocent, and be cool doing it.

Oath Spells

3rd-level Oath of a Hero feature

You gain oath spells at the paladin levels listed in the Oath of a Hero Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of a Hero Spells
Paladin Level Spells

3rd

hunters mark, heroism

5th

enhance ability, misty step

9th

haste, fly

13th

dimension door, freedom of movement

17th

steel wind strike, flame strike

Channel Divinity

3rd-level Oath of Glory feature

You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Heroes Strength. As a bonus action, you can use your Channel Divinity to augment your athleticism. For the next 10 minutes, you have advantage on Strength (Athletics) and Dexterity (Acrobatics) checks; you can carry, push, drag, and lift twice as much weight as normal; and the distance of your long and high jumps increases by 10 feet (this extra distance costs movement as normal).

Heroes Justice.  As a bonus action, you invoke your justice on a foe you can see within 10 feet.  For 1 minute you gain advantage on all attacks against that enemy or until they drop to 0 or falls unconscious.

Shield of the Party

7th-level Oath of a Hero feature

As a reaction, when an allied creature within 30 feet is hit with an attack, you may move up to your move speed and intercept the attack. Using the same roll, you now take the damage, this damage cannot be reduced in any way. You may use this ability a number of times equal to your proficiency bonus. It recharges after a long rest.

 

Glorious Defense

15th-level Oath of Glory feature

You can turn defense into a sudden strike. When you or another creature you can see within 10 feet of you is hit by an attack roll, you can use your reaction to grant a bonus to the target’s AC against that attack, potentially causing it to miss. The bonus equals your Charisma modifier (minimum of +1). If the attack misses, you can make one weapon attack against the attacker as part of this reaction, provided the attacker is within your weapon’s range.

You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.

Living Legend

20th-level Oath of Glory feature

You can empower yourself with the legends—whether true or exaggerated—of your great deeds. As a bonus action, you gain the following benefits for 1 minute:

  • You are blessed with an otherworldly presence, gaining advantage on all Charisma checks.
  • Once on each of your turns when you make a weapon attack and miss, you can cause that attack to hit instead.
  • If you fail a saving throw, you can use your reaction to reroll it. You must use this new roll.

Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.

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