Base Class: Fighter
A fighter who specializes in aiding other soldiers in the frontline.
Field aid
Beginning when you choose this archetype at 3rd level, You can stabilize a creature you can touch if you succeed on a check where the DC is 15. You add your wisdom and proficiency modifiers as well as the creature's constitution modifier.
Healing Salve
Starting at 7th level you can concoct a salve on short or long rest and use a bonus action to apply it to a creature and heal that creature by 1d8 + your WIS modifier.
Additional Fighting Style
At 10th level, you can choose a second option from the Fighting Style class feature.
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Protection
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Superior Critical
Your study of the human body enables you to strike on vital parts of the enemy.
Starting at 15th level, your weapon attacks score a critical hit on a roll of 18–20.
Acupressure
At 18th level, Your knowledge of the human body let you stike on pressure points that can keep a creature on its feet. At the start of each of your turns, you or a adjacent creature, regains hit points equal to 5 + their Wisdom modifier if they have no more than half their hit points left. You don’t gain this benefit if they have 0 hit points.
Comments