Sorcerer
Base Class: Sorcerer

Some Sorcerers bear within them the echoes of past lives, granting them a unique mastery over the flow of time. These Sorcerers draw on the wisdom and experiences of their previous incarnations to manipulate time itself, weaving its threads to perform incredible acts of sorcery.

Chronomancy Adept

1st Level Echo Heart Feature

You learn additional spells when you reach certain levels in this class, as shown in the Echo Heart Spells table. Each spell counts as a Sorcerer spell for you, but doesn't count against the number of Sorcerer spells you know. These spells cannot be replaced when you gain a level in this class.

Echo Heart Spells

Sorcerer Level Spells
1st Bane, Shield
3rd Arcane Lock, Hold Person
5th Haste, Slow
7th Banishment, Freedom of Movement
9th Hold Monster, Antilife Shell

 

Temporal Teleportation

1st Level Echo Heart Feature

You can manipulate the flow of time as you weave your spells, allowing you to blink back to somewhere you've recently been. Whenever you cast a spell using a spell slot of 1st level or higher, you can teleport to an unoccupied space that you have occupied since the start of your turn.

You can use this feature three times, and regain any expended uses when you finish a short or long rest.

Arcane Reflection

6th Level Echo Heart Feature

You are able to cause an echo in time, which causes a moment to be redone. As an action, you can imbue a creature within 5 ft. of you with the ability to create an echo. On that creature's next turn, they are able to take one additional action. If the creature does not take an additional action before the end of its next turn, that extra action is lost.

You can use this feature once before you must finish a long rest.

Parallel Lives

14th Level Echo Heart Feature

You can feel the passage of time pass you by, letting you alter the series of events that unfold before you. When any roll is made where you learn the result, you can use your reaction to magically go back in time to the start of the turn you use this feature. When you do, any attack rolls, ability checks, or saving throws rolled on that turn are rerolled, potentially causing different outcomes. Other creatures are unaware and unchanged from the event, and only you are aware of what happened previously.

Once you use this feature, you cannot use it again until you finish a long rest, unless you expend 5 sorcery points to do so again before then.

Chrono Conduit

18th Level Echo Heart Feature

For you, timelines converge in your favor. Whenever you roll initiative, you can choose to cast the Mirror Image spell (no action required), with yourself as the target and without expending a spell slot. For this casting of the spell, the created duplicates have an AC of 12 + your Charisma modifier. While this spell is active in this way, you can use your bonus action to expend 1 sorcery point, and create one additional duplicate - you can have no more than three duplicates at a time.

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