Paladin
Base Class: Paladin

The Oath of Jawbreaker calls to paladins who wish to fight tooth and nail in battle and bludgeon their enemies. They crush those who wish to harm those wish to harm those they protect those. 

Channel Divinity

  • Divine Combatant. As a bonus action, you can use your Channel Divinity to bolster yourself by n combat. For the next 10 minutes, you have advantage on Strength (Athletics), your Unarmed Stikes also deal a d8 and count as a melee weapon. Additionally when you critically hit a creature they must succeed on a dexterity save or you can choose push them up to 5 feet away from you. 
  • Dislocating Smite. Immediately after you deal damage to a creature with your Divine Smite feature, you can use your Channel Divinity as a bonus action and disrupt their facilities. If the creature is large or smaller for 1 minute or until they take an action to end the effect they can’t speak clearly and they cant cast spells with a verbal component.

Aura of Cracking

The first time a hostile creature with in 5 feet of you takes bludgeoning damage it is treated as vulnerable to bludgeoning damage. Creatures that have resistance to bludgeoning damage lose that resistance while in the aura. Creatures immune to bludgeoning damage are immune to this effect.

When you reach 18th level in this class, this aura bypasses bludgeoning damage immunity and works on the first attack of each turn

Conduit of force

When a creature would hit you with an attack you can use your reaction to take half the damage instead and deal the damage reduced as force damage to a creature with in 30 feet.

You can use this feature a new of times equal to your proficiency bonus and regain all uses on a long rest. 

Crushing Colossus

At 20th level, you can stike down the greatest of foes and your attacks echo with concussive force.
As a bonus action, you gain the following benefits for 1 minute:
• Your body is now an unstoppable force, gaining advantage on all unarmed strikes.
• if you are medium or smaller you become large and gain 10 feet of reach.
• you become immune to bludgeoning damage. Additionally when you deal bludgeoning damage it now does double damage against objects and structures.
Once you use this feature, you can't use it again until you es finish a long rest, unless you expend a 5th-level spell slot to use it again.

Comments

Posts Quoted:
Reply
Clear All Quotes