Monk
Base Class: Monk

Monks who follow the way of the Lucha Libre are wrestlers known as luchadores (singular luchador, luchadora). They usually come from extended wrestling families who form their own stables.. They see martial traditions as pieces of a puzzle they need to solve to achieve martial mastery, as a ingredients in a recipe to prepare the most efficient way of fighting, the best suited to their bodies and preferences. Luchadores are traditionally more agile and perform more aerial manouvers than professional fighters, who more often rely on power and hard strikes to subdue their opponents.

Luchadores execute characteristic high-flying attacks by using the wrestling ring's ropes to catapult themselves towards their opponents, using intricate combinations in rapid-fire succession, and applying complex submission holds. they draw from multiple sources, and learn how to use their bodies to the fullest to strike, push, grab and twist their enemies using each fiber of muscle inside their bodies.

Luchador

Starting at 3rd level, you rely on technique over strength to grapple and wrestle your targets. You can use your Dexterity, instead of Strength, for your contested Strength (Athletics) checks.

In addition, whenever you grapple or shove a target, or whenever a creature end its turn grappled by you, it takes damage equal to your martial arts die.

Tiro de Viento

Starting at 6th level, you have become so powerful you can harm those around you simply by the air of your fists. By using an Action, you can blast your foes with a hurricane of air.

Needs an initial target, who may also take physical damage from an initial Unarmed Strike, then forcing all creatures in a 15-feet cone from the initial target and the target itself (even if the initial hit misses) to make a Strength saving throw and be knocked 5-feet away on save, also take 2d8 thunder damage and fall prone on a failed save.

Once you use this feature, you can't do it again until you finish a long rest, unless you spend 2 ki points to do so again.

Aislamiento

At 11th level, you learn how to seamlessly combine striking, pushing, kicking and grappling. You can make grapple and shove attempts as part of the Attack action.

In addition, you can use your Deflect Projectiles features to deflect melee attacks. Reducing these types of attacks to 0 damage allow you to make an unarmed strike, a grapple or a shove attempt as part of the same reaction.

Enfocar

You empower your fist with the will of the gods to give yourself unimaginable strength. Starting at 17th level, using a bonus action, you can choose to spend your 5 ki points to empower your unarmed strikes for 3 hours.

For the duration, your unarmed strikes deal an extra 1d12 damage on a hit. In addition, you can use a bonus action on each of your turns to use your Tiro de Viento without spending any uses of the feature.

Once you use this feature, you can't do it again until you complete a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
3/13/2024 9:51:58 PM
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