Monk
Base Class: Monk

Still a Wind Monk!

Cyclonic Fist

Starting when you choose this tradition at 3rd level, you gain the ability to channel the speed and ferocity of the whirlwind into your strikes.

When you use your Flurry of Blows feature, you can expend additional Ki points to make additional unarmed strikes as part of the same bonus action. You can expend a number of additional Ki points equal to half your proficiency bonus (rounded up) in this way per turn, making one additional unarmed strike per Ki point expended. 

Furthermore, you may use your Flurry of Blows feature as a bonus action even when you have not taken the attack action. 

Whispers of the Wind Walker

At 6th level, you learn the Primordial language, and all of its sub-languages (Auran, Aquan, Ignan and Terran), or another language of your choice if you already know Primordial. 

Additionally, you may use an action to grant yourself and a number of additional creatures equal to your wisdom modifier + 1 (minimum of 1) a flying speed equal to their walking speed for one minute. When this effect ends, the affected creatures descend safely at a rate of 60 feet per round until they reach the ground. You may use this ability a number of times equal to your proficiency bonus, regaining all expended uses on a long rest. This effect ends early if you are incapacitated or reduced to 0 hit points. 

Fury of the Storm

At 11th level, your strikes become infused with the force of a raging storm. When you hit a creature with an unarmed strike or a monk weapon, you can deal extra Lightning or Thunder damage (your choice) equal to your proficiency bonus.

Additionally, once per turn, when you hit a creature with an unarmed strike or a monk weapon, you can attempt to maneuver your enemy with the force of the winds. The target must succeed on a strength saving throw against your Ki save DC (8 + wisdom modifier + proficiency bonus), or be pushed up to 20 feet in a direction of your choosing by the buffeting winds. 

Whirlwind‘s Warden

At 17th level, you have mastered the manipulation of wind to an unparalleled degree. You can cast the <spell>Warding Wind</spell> and <spell>Control Winds</spell> spells at will, without expending a spell slot. 

Additionally, you may cast the <spell>Steel Wind Strike</spell> and <spell>Whirlwind</spell> spells once each per long rest without expending a spell slot, and may cast them additional times by expending 8 Ki points to do so. 

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