Barbarian
Base Class: Barbarian

As a red dragonborn with latent anger and years training with whetted metal, you have embraced your resolve for carnage and the death of any who oppose you. By combining your inner fire, your strength, and your size, you are able to crush your opponents through fear and fiery rage.

Demoralize

Your intimidating presence causes your foes to falter at the start of combat. After rolling initiative, the first attack by the first hostile creature to attack an allied creature within 30 feet of you has disadvantage.

Dragon Fear

Instead of exhaling destructive energy, you can expend a use of your Breath Weapon trait to roar, forcing each creature of your choice within 20 feet of you to make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier). A target automatically succeeds on the save if it can’t hear or see you. On a failed save, a target becomes frightened for 1 minute. If the frightened target takes any damage, it can repeat the saving throw, ending the effect on itself on a success.

Additionally, gain a charge of Breath Weapon.

Draconic Stature

Embracing your draconic ancestry has caused the fire within your scales to expand while raging. During rage, your reach increases by 5 feet, and if you are smaller than Large, you become Large, along with anything you are wearing. If there isn’t enough room for you to increase your size, your size doesn’t change. You are also able to use this inner strength to carry weapons that Huge creatures can wield when out of combat.

Thaumaturgy

You learn thaumaturgy. Wisdom is your spellcasting ability for this spell.

Flamesight

Fire smolders from your eyes while raging.

Conflagrate

Entering rage ignites the air around you, dealing 1d4 [lvl 10 2d4, lvl 14 3d4] 10 Fire damage to everything around you in a 5 foot sphere. Additionally your scales and the metal on your weapon become super heated, causing them to glow molten yellow-red and leave a trail of flame in the air. Rage’s bonus damage turns into 1d6 [2d6 lvl 14] Fire damage to the target. This effect only lasts while you hold the weapon.

Mighty Impel

Your connection to dragon strength allows you to hurl both allies and enemies on the battlefield. As a bonus action while raging, you can choose one Medium or smaller creature within your reach and move it to an unoccupied space you can see within 30 feet of yourself. An unwilling creature must succeed on a Strength saving throw (DC equals 8 + your proficiency bonus + your Strength modifier) to avoid the effect.

If, at the end of this movement, the thrown creature isn’t on a surface or liquid that can support it, the creature falls, taking damage as normal and landing prone.

Flame Colossus

The primordial power of your rage intensifies. When you rage, your reach increases by 10 feet, your size can increase to Large or Huge (your choice), and you can use your Mighty Impel to move creatures that are Large or smaller.

In addition, your scales ignite into pure flame, causing you to pulse fire at the beginning of every turn after entering rage, dealing 2d6 [lvl18 3d6] Fire damage to everything in a 5 foot radius. Dex (DC 8 + your proficient bonus + your Dex mod) saving throws can avoid this damage.

Path Of Dreadfire Image

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