Base Class: Bard
Bards of the Collage of Punk have shared sense of disliking the authority, Love for hardcore music and violence
Electric Guitar
When you join the College of Punk at 3rd level, you learn how to infuse your lute with magical electric power. Now your lute has eletric sound. You learn how to master this new sound of music, when you level up at 3rd, 8th and 14th you gain the power to manifest a new sound technique.
3rd level - Distortion: As action you play powerful wave of sound in front of you. Every inanimate object in front of your 15ft cone is pushed 15ft backwards and every creatures that can hear you in this area need to succeed dexterity dc saving throw to not be pushed.
8th level - Delay: As action the power of your technique can delay the mind and body. Every creature in 25ft radius circle has its actions, bonus actions, and half of movement speed is in its next turn pushed into the next one. ( so if its your turn you have no actions, no bonus actions no reactions and half your movement speed, but when the second turn arives you have 2x your actions, 2x your bonus actions, and 1.5x your movement speed).
14th level - Wah: As bonus action your healing spells emit powerful waves of energy your healing spells cast this turn are cast twice and can target 2 times the creatures
MOSHPIT
At 6th level, you learn how to incite violence with the music. All sentient creatures that can hear you in 80ft range must succeed on wisdom dc saving throw or attack the nearest creature that they can see, they can try to break from this frenzy at the end of their turn by succeeding the saving throw.
Creatures that succeed the saving throw have attack roll disadvantage on the creatures that are effected by the frenzy.
Abolish all rules
Starting at 14th level, when you defend yourself from any rule (Law, Contracts, Court) you have advantage on all charisma checks and can't roll lower then 8. This also imply if you want to dethrone any kind of king, lord or ruler.
At 14th level, you grown annoyed of the game rules you can gain any one race feature. You can change it on long rest every 7days, and you can half the time of any spell affecting you that has set timer.
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