Base Class: Druid
Whether you have gone to the deepest depths of your world or just an underwater trench. You feel a deep connection to the ocean and what lies within.
Aquatic shape
You can wildshaoe to any CR 1/2 creature with a swimming speed when you choose this at level 2. At level 6 you can wildshape into any sea creature any cr. Wildshape rules still apply except for what is changed
Non-Photic zone polymorph
At level 10 you have built a strong connection to the deep depths of The Abyss. You can add either gills on your character or an angler fish light. the gills allow you to permanentally breathe underwater and the angler fish light shines bright light for 10ft and dim light for another 10 ft. You can use a bonus action to turn on or off the angler fish light. (no having your character sleep with a bright light in front of their head)
Water Form
At 14th level, you can expend 2 uses of wildshape to transform into a water elemental
Circle Spells
Your mystical connection to the Depths of The Abyss infuses you with the ability to cast certain water spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the water.
3rd level
adds extra spells
6th level
more spells
Previous Versions
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3/13/2024 10:05:54 PM
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5
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5
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3/13/2024 10:18:28 PM
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7
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3/14/2024 4:57:36 PM
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3
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0
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Coming Soon
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