Rogue
Base Class: Rogue
Few beings command the awe and reverence of the renowned Battle God. These masters of combat use their extraordinary finesse, transcending mortal limitations to become legends of the battlefield.
 
With an elegant flourish, the Battle God rogue wields any weapon with unmatched grace, their every move a harmonious symphony of deadly precision. Evading and parrying with exquisite finesse, they exploit the slightest vulnerabilities of their foes, carving a path of triumph through the chaos of the battlefield.
 
Yet, their prowess extends far beyond mere physical mastery. The Battle God rogue delves into the arcane arts, forging an astonishing union with spell scrolls. With a touch infused with divine power, they cast spells without consuming the scrolls, their fingertips breathing life into the written magic. 
 
In the realm of adventurers, the Battle God subclass reigns supreme, embodying the epitome of martial prowess and arcane might. With each step they take, they etch their name upon the annals of legend, forever remembered as the chosen champions, the embodiment of mortal ingenuity and the boundless potential that lies within every rogue.

Impeccable technique

When you choose this archetype at 3rd level, you gain proficiency with two martial weapons of your choice. They have the finesse property for you.

You also gain an additional way to use your Sneak Attack; you don’t need advantage on the attack roll to use your Sneak Attack against a creature if you attack while using the weapons from this feature and you don’t have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.

Provident Defenses

Starting at 3rd level, you gain medium armor proficiency. You do not get disadvantage on Dexterity (Stealth) checks from the armor, 

In addition, you can use the Ready action as a bonus action.

Opportunist

Starting at 9th level, you gain an additional reaction each round.

Scrollbound Sorcery

Beginning at 13th level, you can use your battle experience to cast magic. You can read any spell scroll, and can use your bonus action in order to cast the spell without expending the scroll. You still need to make an Intelligence (Arcana) of 10 + the spells level in order to cast the spell successfully, but it won't be expended either way. 

Once you use this feature, you can’t use it again until you finish a long rest.

Foeslayer

Starting at 17th level, your weapon attacks score a critical hit on a roll of 18 or higher. You also have advantage on all opportunity attacks, and you can use a reaction to make a melee or ranged opportunity attack against an enemy within range that makes an attack against an allied creature. 

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