Base Class: Paladin
The Oath of Hope is take by those who think they can make a difference, bring some much need light to the world, and maybe even save it, with a little help.
In bleakest days, and fear-filled night,
Wherever evil dares to strike,
Let those in pain, and those in plight,
Fear no more, for I bring Hope's light!
Tenets -
Action - The difference between wishful thinking and hope is taking action. Start small, simple, but complete it and move on to the next challenge. Lead by example.
Bravery - When innocents are in danger, do not hesitate.
Compassion - Pain comes in many forms, learn the different ways to heal them all. A healing hand, a kind word, an attentive ear, or a big hug can all be used to help bring someone back from the brink.
Optimism - Hope can be found at the darkest of times. Be that light.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Heroic Rush: As an action, you can use your Channel Divinity to empower yourself with a burst of heroic energy. For the next minute, you gain the following benefits:
- You can use your bonus action on each of your turns to choose one of the following options:
- Make an additional weapon attack on top of your Extra Attack feature.
- Move up to 20 feet without provoking opportunity attacks and ignore the effects of difficult terrain during this movement.
Radiant Soul: As an action, you can use your Channel Divinity to emanate the purity of hope within you, unleashing a radiant aura of light and energy. Fiends and undead creatures within 30 feet of you must make a Wisdom saving throw. On a failed save, they are frightened of you for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Hope Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Hope's Resilience
Starting at 7th level, your unwavering optimism and determination inspire hope and resilience in those around you. Whenever the paladin or a friendly creature within 10 feet of you takes damage from an attack, you can use your reaction to grant temporary hit points to that creature. The temporary hit points equal your Paladin level + your Charisma modifier. These temporary hit points last until they are depleted.
Additionally, as you advance in levels, the range of this aura increases, reaching 30 feet at 18th level.
Righteous Might
Starting at 15th level, As a bonus action your unwavering hope fuels your righteous strength, empowering you in battle. You gain the following benefits for 1 minute:
-
- Your weapon attacks deal an extra 1d6 radiant damage.
- You have advantage on Strength saving throws and Strength-based ability checks.
- Your carrying capacity (including maximum weight you can lift or carry) is doubled.
- You successfully make a critical hit on a natural 19 or 20.
- You regain all expended uses of Heroic Action after finishing a long rest.
Undying Hope
At 20th level, you assume the form of a paragon of hope. Not only do you no longer age, but now your connection to the power of hope further enhances your resilience. You gain resistance to all damage types. Additionally, you can't be charmed or paralyzed.
Previous Versions
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