Base Class: Bard
You are extremely knowledgeable about the workings of the mind. You may do your best to help people with your abilities. You might use them to help perpetrate scams. You also might use them to tear apart the very fabric of someone's personality. Although you can use them for evil or for good your abilities stem from your masterful learning of psychology.
Dispel Mental Illness
as a bonus action you can expend one of your Bardic inspiration to make a DC 16 persuasion throw on a success you can cure one of these conditions (Charmed, Exhaustion, frightened) on any creature that can hear you speak and understands your language.
Create Mental Illenss
you can expend one use of your Bardic inspiration to, as a bonus action, give someone one of these conditions. (Frightened, Exhaustion, charmed) You must succeed on a DC 18 intimidation throw or this has no effect.
Emotional Manipulation
If you have gained insight on someone around you, (meaning that you found an issue they are trying to deal with or a deep insecurity that they possess) you can expend one of your uses of bardic inspiration to either give that person 3(d4) psychic damage, or 3(d4) temporary hit points. this increases to 4(d4) at level 6 and to 5(d4) at level 14.
Insightful Thoughts
the minimum you can roll on a insight or investigation check that relates to finding something out about someone else's thoughts, feelings, or intentions is 10.
Steeled Mind
You have resistance to all psychic damage, and you have advantage on all Wisdom and intelligence saving throws.
Comments