Base Class: Fighter
A warrior summoning the destructive force of the flame carves swathes of fiery destruction into the enemy forces. Upon a throne a man sits his head is wreathed in fire, the flames seem to flicker betraying his inner emotions. The elf walks through the darkness a beacon of light in the shadow, guiding their allies through it.
Ember Knight
Those who walk the path of the Ember Knight have embraced the fiery passion of battle. Channeling it into their very being. Some use it as a light to lead others, while some use it as force of destructive power to rend their foes. One thing they all have in common is the passion they have for battle.
Quirks
d6 Quirk
1 I have the inexplicable urge to light nearby tinder on fire.
2 I have forgotten what it is like to be cold.
3 My skin produces a faint glow.
4 My hair has taken on a golden orange color.
5 I like to feel the tongues of a fire licking my hands.
6 I cannot stand to be near water.
Fiery Strikes
Starting at 3rd level, you use a bonus action to imbue your attacks with the heat of battle. Your melee attacks deal an additional 1d4 fire damage for 1 minute. You also gain
resistance to fire damage during this duration. The 1d4 gets replaced by a 1d6 at 10th level, and 1d8 at 14th level. You can use this feature a number of times equal to your proficiency modifier per long rest. Gaining any and all expended uses on a long rest.
Fiery Soul
Starting at 7th level, when you are reduced to 0 hit points you can use this feature you generate a fiery explosion centered on you that has a radius of 15 feet. All creatures within this radius must make a dexterity saving throw vs 8 + your proficiency + your constitution modifier. On a failed save they take 4d8 fire damage and half as much on a successful save. You cannot use this feature again until you complete a long rest.
Eyes Aflame
Starting at 10th level, the flame inside of you can now be used to empower your very strikes. You can spend a bonus action to emit light in a 30 foot radius until the start of your next turn. While under the effects of Eyes Aflame, the additional fire damage from your Fiery Strikes feat ignore resistances to Fire damage, and treat Fire immunity as though it were a resistance. You can use this feature a number of times equal to your proficiency bonus, gaining all expended uses on a long rest.
Exalted Embers
Starting at 15th level, you are hot to the touch, and gain immunity to fire damage while your Fiery Strikes are active.
Inferno
Beginning at 18th level, in combat you have become a walking fire, while Fiery Strikes is active you have a 5 foot radius of flames centered on you. All creatures you decide must make a Dex saving throw upon first entering the area, taking 4d8 fire damage on a fail, or half as much on success. They make the save again when starting their turn in this radius. The DC for this ability is 8+proficiency+your Strength or Dexterity modifier (your choice).
Previous Versions
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3/16/2024 3:32:08 AM
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