Base Class: Warlock
You're not sure who your patron is. Your Patron has invaded your body and uses it as a vessel. Whether by Force or through contract, doesnt matter. You are theirs.
Expanded Spell List
Your patron lets you choose from an expanded list of spells when you learn a warlock spell.
1st - False Life, Mage Armor
2nd - Blur, Hold Person
3rd - Bestow Curse, Slow
4th - Grasping Vine, Phantasmal Killer
5th - Bigby's Hand, Telekinesis
Power Within
Your Patron can grant you more energy for a price. You can regain Spell Slots for Health.
You regain one spell slot for a price of your Level * 4. You may also sacrifice Spell Slots to Heal in the same manner. These are both Free Actions.
Punish the Weak
You may use your foe's weakness against them. As a bonus action, when a creature:
- is Prone, you may deal damage to them equal to your level. (Spike comes out of the ground, Crush a rock on top of them, etc)
- is Poisoned, you may deal Poison Damage to them equal to your level.
- is Restrained, you may telekineticaly throw them 30 feet in any direction except down or up. If they hit an obsticle or creature, they take Fall Damage.
- is Blind, you may show them their greatest fear. They roll a Charisma Saving Throw, on a fail, they are frightened.
You May use this trait a number of times equal to your Proficiency Bonus, And regain all charges after a Short of Long Range.
Resistance of the Unseen
Your patron is not scared of anything, So why should you? You are immune to being Frightened and Charmed.
Release the Beast
Your Patron will protect it's vessel.
When taking damage, you may release a Pulse of energy, dealing 10d6 Force Damage to every creature in a 15 foot radius and regaining up to 2 Spell Slots and 15 HP.
This trait automatically activates, when you lose all HP.
This trait can be used Once per Long Rest.
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