Base Class: Fighter
Forged in fire, a Dragon Knight is someone who has trained under the wisdom of the ancient dragons. After learning their techniques, the fighter can do incredible feats bestowed upon them by their dragon masters. Whether it be a red dragon giving them the gift of raging fire or a white dragon giving them the boon of blood-freezing cold, the Dragon Knight manifests their abilities through the elemental damage their masters once used to conquer and raze cities.
Dragonkin
Your bond with dragons has given you the ability to imbue your weapon with the element of their breath attack.
Beginning at 3rd level, You gain resistance to the type of damage corresponding to your dragon master.
As a bonus action, you can imbue your weapon with elemental damage equal to 2d6. This elemental damage type is the same as the breath attack of your dragon master and lasts until the end of your turn.
The table below lists the different available damage types for your elemental damage.
| Dragon | Damage Type |
|---|---|
| Black | Acid |
| Blue | Lightning |
| Brass | Fire |
| Bronze | Lightning |
| Copper | Acid |
| Gold | Fire |
| Green | Poison |
| Red | Fire |
| Silver | Cold |
| White | Cold |
Dragonkin: Black
Your dragon master was a black dragon.
Your imbued attacks deal additional acid damage and you have resistance to acid damage.
Dragonkin: Blue
Your dragon master was a blue dragon.
Your imbued attacks deal additional lightning damage and you have resistance to lightning damage.
Dragonkin: Brass
Your dragon master was a brass dragon.
Your imbued attacks deal additional fire damage and have resistance to fire damage.
Dragonkin: Bronze
Your dragon master was a bronze dragon.
Your imbued attacks deal additional lightning damage and you have resistance to lightning damage.
Dragonkin: Copper
Your dragon master was a copper dragon.
Your imbued attacks deal additional acid damage and you have resistance to acid damage.
Dragonkin: Gold
Your dragon master was a gold dragon.
Your imbued attacks deal additional fire damage and you have resistance to fire damage.
Dragonkin: Green
Your dragon master was a green dragon.
Your imbued attacks deal additional poison damage and you have resistance to poison damage.
Dragonkin: Red
Your dragon master was a red dragon.
Your imbued attacks deal additional fire damage and you have resistance to fire damage.
Dragonkin: Silver
Your dragon master was a silver dragon.
Your imbued attacks deal additional cold damage and you have resistance to cold damage.
Dragonkin: White
Your dragon master was a white dragon.
Your imbued attacks deal additional cold damage and you have resistance to cold damage.
Wayfaring Wyrm
The wings of dragons have carried them from the tallest mountains to the deepest oceans. You've learned to move at great speeds to replicate this.
At 7th level, once per turn, after bringing a character to 0 hit points, you can double your walking speed until the end of the round.
At 13th level, you can use this to gain flying speed equal to your movement speed instead. The flying effect ends at the end of the round.
Hoarding Energy
From your time spent with the dragons, you have learned of their avarice and desires to obtain all. You've implemented this into power and can collect the energy from your imbued weapon into a great explosion.
Upon reaching 10th level, when you hit an enemy on your turn with an imbued weapon, you can add a magical burst of your dragon master's element. Each creature of your choice in a 15-foot-radius sphere centered on you must make a Dexterity saving throw (DC equals 8 + your proficiency bonus + your strength or dexterity modifier). On a failed save, a creature takes elemental damage equal to twice the damage rolled on your Dragonkin ability. On a successful save, the creature takes half as much damage only. You can use this feature a number of times equal to your proficiency bonus (but no more than once per turn), and you regain all expended uses when you finish a long rest.
Ancient Presence
Your presence makes those around you feel as though the gaze of a great and ancient dragon is upon them.
Beginning at 15th level, in place of one of your attacks, choose a creature within 60 feet of you that is aware of you. It must succeed on a Wisdom saving throw with a DC equal to (8 + your proficiency + your Constitution modifier) or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
You can use this a number of times equal to your Constitution modifier. This resets on a long rest.
Dragon's Vigor
Your draconic powers project into the world as a spectral dragon that envelopes you. Your scales appear translucent and your wings have a prismatic sheen to them.
Beginning at 18th level, your draconic teachings give you access to powers to those of the legendary dragons. You gain immunity to the elemental damage of your dragon master. You also gain the ability to use your bonus action for any of the following once per turn. You will be able to use this a number of times equal to your Constitution modifier and this resets on a long rest.
Detect: You make a Wisdom (Perception) check at advantage.
Tail Attack: You make a tail attack with your spectral tail. Melee Weapon Attack: Strength Weapon, reach 10 ft., one target. (2d8 + 5) bludgeoning damage.
Wing Attack (Costs 2 Uses). You beat your wings. Each creature within 15 feet of you must succeed on a DC 20 Dexterity saving throw or take (2d6 + 5) bludgeoning damage and be knocked prone. You can then fly up to half your walking speed and hover until the end of your next turn.
Dragonhide: Black
Your skin is covered with thin, magical dragon scales that give immunity to your dragon master's damage type.
You have immunity to acid damage.
Dragonhide: Blue
Your skin is covered with thin, magical dragon scales that give immunity to your dragon master's damage type.
You have immunity to lightning damage.
Dragonhide: Brass
Your skin is covered with thin, magical dragon scales that give immunity to your dragon master's damage type.
You have immunity to fire damage.
Dragonhide: Bronze
Your skin is covered with thin, magical dragon scales that give immunity to your dragon master's damage type.
You have immunity to lightning damage.
Dragonhide: Copper
Your skin is covered with thin, magical dragon scales that give immunity to your dragon master's damage type.
You have immunity to acid damage.
Dragonhide: Gold
Your skin is covered with thin, magical dragon scales that give immunity to your dragon master's damage type.
You have immunity to fire damage.
Dragonhide: Green
Your skin is covered with thin, magical dragon scales that give immunity to your dragon master's damage type.
You have immunity to poison damage.
Dragonhide: Red
Your skin is covered with thin, magical dragon scales that give immunity to your dragon master's damage type.
You have immunity to fire damage.
Dragonhide: Silver
Your skin is covered with thin, magical dragon scales that give immunity to your dragon master's damage type
You have immunity to cold damage.
Dragonhide: White
Your skin is covered with thin, magical dragon scales that give immunity to your dragon master's damage type.
You have immunity to cold damage.
Comments