Druid
Base Class: Druid

Within the intricate tapestry of nature, the Circle of Blood druids deviate from the tranquil harmony upheld by their kin. Forsaking the delicate balance of the wild, they tread a darker path, purposefully exploiting the potent and enigmatic magic coursing through all living creatures. Attuned to the pulse of civilization, they seamlessly shift from unassuming figures to nightmarish aberrations, drawing strength from the twisted essence that saturates their very being. This transformation, more than a mere display of power, marks a forbidden journey—allowing them to weave the primal forces of life and death into a tapestry of personal ascendancy.

At the heart of their forbidden mastery lies a sinister rite: the corrupting practice of infusing their own lifeblood with dark power. This taboo act, chosen by few, permanently severs them from the natural order. It is a bold departure from the norms embraced by conventional druids, a testament to their unyielding pursuit of dominance through the exploitation of nature's forbidden secrets.

Relentlessly pursuing this dark path, they thrive on tapping into the pulsating life force that binds all living things. In their eyes, the wild is not a sacred charge but a resource—a perpetual wellspring of strength that elevates them beyond the mere guardians of the natural order. As they move through the shadows, ever-watchful for opportunities, they seize untapped potential in the clandestine dance between light and darkness. The Circle of Blood stands as a defiant testament to the unbridled pursuit of dominance, etching their story into the fabric of the wild, marked by the indelible stains of forbidden power.

Vile Shape

2nd-level Circle of Blood feature

You gain the ability to use Wild Shape to become an aberration instead of a beast. Other limits such as the maximum challenge rating you can choose and not being able to pick a creature with a movement type unavailable to you still apply.

Blood Drinker

2nd-level Circle of Blood feature

When a creature within 5 ft. of you takes bludgeoning, piercing or slashing damage you can use your reaction to consume some of their spilt blood healing yourself an amount equal to half your druid level (rounded down).

You can use this feature a number of times per long rest equal to your Wisdom modifier (minimum of once).

Circle Spells

3rd-level Circle of Blood feature

Your vile practises grant you access to certain spells.

You gain access to additional spells when you reach certain levels in this class, as shown on the Circle of Blood Spells table. Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Circle of Blood Spells
DRUID LEVEL SPELLS

3rd

alter self, gentle repose

5th

animate dead, vampiric touch

7th

black tentacles(the tentacles appear to be made from blood), polymorph

9th

antilife shell, hold monster

Enhanced Vile Shape

6th-level Circle of Blood feature

Your masterful control over your own blood allows you to take more powerful forms when you use your Vile Shape Feature. When you transform into an aberration the maximum challenge rating of a creature you can choose increases by 1 (rounded up).

Starting at 10th Level the Maximum CR increases 1 further and at 14th level it increases again by 1 more.

Bloody Summons

10th-level Circle of Blood feature

You always have the conjure animals prepared but it does not count against the number of spells you can have prepared each day. Instead of your summons being beasts they can be aberrations. When you cast this spell in this way creatures that are hostile to you and see you cast it must make a Wisdom saving throw against your spell save DC or be frightened of you for one minute. At the end of each of their turns they can repeat this saving throw to end the effect early on a success.

Additionally when you cast the animate dead spell you can target corpses or bones of any medium or small creature (except constructs), not just humanoids. The only change this causes is the appearance of the undead, use the skeleton or zombie stat blocks as normal.

Crimson Resurgance

14th-level Circle of Blood feature

You have become able to recycle the fresh blood of the recently deceased to revitalise yourself and your allies. When you witness the death of a creature you can pull that blood from their body and infuse it into your allies.

You always have the mass cure wounds spell prepared but it does not count against the number of spells you can have prepared each day. Immediately after seeing a creature within 30ft. of you die you can use your reaction to cast it when you see a creature die within 30 feet of you. The creature that died for you to use this feature then cannot be brought back to life except by means of the wish.

 

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Circle Of Blood Image

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