Base Class: Cleric
The might of a dragon can carry down through generations, sometimes through blood, sometimes through power. They are powerful creatures and are sometimes heralded as gods. Dragon Domain clerics are one of those who worship these great wyrms, drawing power from their divine aspects. They are able to draw divine power from their god, whether it be Tiamat, Bahamut or some other lesser draconic god.
Draconic Charm
At level 1, you learn Draconic as a language if you don’t know it already. You also gain proficiency in one of the following skills: Intimidation, Persuasion, or Performance. Additionally, you can add your Wisdom modifier to any Charisma skill check you make a number of times equal to your proficiency bonus. You regain all expended uses after a long rest.
Intimidation
You gain proficiency with Intimidation.
Performance
You gain proficiency in Performance.
Persuasion
You gain proficiency with Persuasion.
Bonus Proficiency
Also at 1st level, you gain proficiency with heavy armor.
Channel Divinity: Draconic Scales
Starting at 2nd level you can use your Channel Divinity to strengthen your ally’s defenses.
As an action, you present your holy symbol and invoke the name of your deity. Choose one creature within 30 ft that you can see or hear. That creature can add your proficiency bonus to their AC as many rounds equal to your Wisdom modifier (minimum of 1).
Channel Divinity: Dragon Fear
Starting at 6th level, you can use your Channel Divinity to incite your god’s Frightful Presence.
As an action, you present your holy symbol and invoke the name of your deity. Every creature within 30 ft of you that is not allied to you and aware of you must make a Wisdom saving throw against your spell save DC. If the creature or creatures fails its saving throw, it is frightened of you for 1 minute. While frightened, the creature's movement speed is zero and all attack rolls while in line of sight of you are made with disadvantage. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 acid, cold, fire, lightning, or poison damage (your choice) to the target. When you reach 14th level, the extra damage increases to 2d8.
Draconic Aspect
At 17th level, your god grants you the ability to summon spectral draconic wings permanently. You gain flying speed equal to your walking speed.
Also while you have your wings active, all creatures have disadvantage on saving throws from Channel Divinity: Dragon Fear.
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