Paladin
Base Class: Paladin

Loki has granted some of his power, allowing you to harness the power of trickery. 

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of the Trickster God Spells table. Spells marked with an asterisk are new spells. See the Sacred Oath class feature for how oath spells work.

Oath of the Open Sea Spells
Paladin Level Spells

3rd

create or destroy water, expeditious retreat

5th

augury, misty step

9th

call lightning, freedom of the waves*

13th

control water, freedom of movement

17th

commune with nature, freedom of the winds*

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Aura of Mystery. Starting at 7th level, you constantly emanate an mystical aura that befuddles and distracts your enemies while you're not incapacitated. The aura extends 20 feet from you in every direction Creatures of your choice within the aura suffer Disadvantage on any Wisdom (insight or perception) checks made against you. At 18th level, the range of this aura increases to 40 feet.

Fortunes Favor. At 20th level, you gain the ability to harness the forces of fortune, fate, and deception. As an action, you can magically become an avatar of trickery, gaining the following benefits for 1 minute:

You have resistance to all damage.

Whenever you cast an illusion or enchantment spell that has a casting time of 1 action, you can cast it using a bonus action instead.

Enemy creatures within 10 feet of you have disadvantage on saving

throws against enchantment and illusion spells.

Once you use this feature, you can't use it again until you finish a long rest.

Aura of Liberation

Starting at 7th level, you fill nearby creatures with the energy of movement. While you’re not incapacitated, you and creatures of your choice within 10 feet of you cannot be grappled or restrained. Creatures that are already grappled or restrained when they enter the aura can spend 5 feet of movement to automatically escape unless they are bound by magic restraints.

When you reach 18th level in this class, the aura affects creatures within 30 feet of you.

Quick Trick

As a reaction, you can cast Minor Illusion to blend in to what's around you to hide. 

Swarm of Spiders

You transform into a swarm of spiders (look at the swarm of Spiders stat block.)

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