Fighter
Base Class: Fighter

I ain't about to make lore for this right now.

Mothron's Expertise (3rd)

Mothron has expertise in Survival, Nature, Perception, and Athletics

Trade of the Lumberjack (3rd)

Mothron deals twice as much damage with any weapon that's considered an axe, with it being quadrupled towards plants.

Chef's Specialty (3rd)

Whenever you cook something each party member gains 2+#d8+(wis and cha mod) hp, the # being 1/3 of your level, as you gain proficiency in cooking utensils and herbalism kit.

Power Swing (7th)

As much times as your proficiency bonus allows per longrest, you may add two additional points of die to your attack, wasting a use on a hit or miss.

Healing Smoothie (7th)

Upon taking this subclass you gain the ability to summon a potion, and frequently. The potion you produce heals for #d6 + your con modifier for the hp it heals. # being as much as a third of your level of the class, as you can fill up a total of [con mod] potions before needing to take a long-rest, as each potion has two uses before becoming empty. The person using it can use a bonus action to use it once, or an action to fully drink it, though they must have a free-hand in order to use it as a bonus action. [Takes (con mod) minutes to summon all the potions]

(lasts until a long rest)

(Isn't affected by Chef's Specialty)

Mushroom Teleportation Circle (7th)

As much as their prof allows them to per longrest, the subclass can place down that many patches of mushrooms and be able to teleport to them at will as they lasts until they are destroyed, or after a week has passed, and they have a 25ft radius of a circle, meaning other people can teleport with him.

Mothron's Training (10th)

You gain one of two advanced fighting styles.

Advanced Study
You gain expertise in two skills of your choice and proficiency in two skills of your choice.

Advanced Axe Training
You gain +4 to hit and +10 damage with your axe.

Advanced Axe Training

Advanced Axe Training
You gain +4 to hit and +10 damage with your axe.

Advanced Study

Advanced Study
You gain expertise in two skills of your choice and proficiency in two skills of your choice.

Mothron's Physical and Mental Training (15th)

All your stats including the maximum increases by 2.

Enhanced Survivor (18th)

At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier. You don’t gain this benefit if you have 0 hit points.

Enhanced Skills (18th)

All skills you're proficient in gains a +1d4 to the roll.

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