Barbarian
Base Class: Barbarian

You have some sort of gimmick surrounding your character that allows you to generate magical marshmallows in the shape of lucky items and occurrences. These can give you temporary buffs to your character when needed. 

Lucky Charms

 

You gain the ability to generate 2 shaped marshmallows. They grant temporary buff based on the shape. When you finish a long rest, roll on the table of marshmallows twice and add them both to your inventory. These marshmallows all have different effects based on the shape and disappear when you finish your next long rest. To use them, you must eat them and you can do so as a bonus action. Only you gain the benefits from eating the marshmallows. All marshmallow effects end upon finishing a long rest. The effects are as listed below

  • Heart - Heal you 1d4 times your barbarian level.
  • Shooting Star - Your movement speed is doubled for the next minute.
  • Horseshoe - Your become a horse for the next hour or until you decide to dismiss this, you have advantage on deception checks on trying to be a horse.
  • Clover - Your next roll no longer has disadvantage if it had so, and you gain advantage on that roll.
  • Blue Moon - Your next attack roll is a Critical Hit.
  • Hourglass - The next attack roll has disadvantage on you or you have advantage on you next dexterity saving throw. You can eat this marshmallow as a reaction.
  • Rainbow- Your next attack deals 1d10 more damage of a damage type you choose between (Lightning, Fire, Acid, Poison, Thunder, Cold).
  • Balloon - Your weight and anything you are carrying become that of an air filled balloon.
  • Unicorn - The next time your would drop below one hit point, you drop to 1 hit point instead.
  • Dragon (4 pieces) - When you land on this space you get a piece of the four dragon marshmallows you don't have yet. These marshmallows don't go away until eaten and each can grant any ability from one of the other marshmallows, aside from the unicorns, when eaten. If you have all four you can eat all of them to gain any combination of marshmallow abilities of your choice, including the unicorn.

    Dice Outcome

    Marshmallow 

    1

    Heart 

    2

    Shooting Star 

    3

     Horseshoe

    4

     Clover

    5

     Blue Moon

    6

    Hourglass 

    7

     Rainbow

    8

     Balloon

    9

     Unicorn

    10

    Piece of Dragon 

Sharing is Caring

Other creatures can now eat your lucky charms and gain the abilities.

More Charms

You now roll 3 times instead of twice when obtaining marshmallows on a short rest. You can also reroll on the table one time per gathering of marshmallows.

Charming Rage

Whenever you enter a rage at any point, you may roll for a marshmallow on the marshmallow table and immediately eat it. You must do so in order to use this feature.

Previous Versions

Name Date Modified Views Adds Version Actions
11/1/2023 2:39:47 AM
5
1
0.5
Coming Soon
11/1/2023 2:42:26 AM
2
1
0.6
Coming Soon
3/17/2024 4:31:30 PM
7
2
0.7
Coming Soon

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