Base Class: Barbarian
You can manipulate the power of the Seven Deadly Sins. You may choose a boon from one, and it will correspond with your choice.
Deadly Sin
You can choose from one of the Seven Deadly Sins to gain the power of. You choose 1 at level 3, 2 at level 10, and 3 at level 15.
Asmodeus
You can cast charm person once per short rest. This lasts for 1 hour. You also have advantage on Charisma ability checks.
Beelzebub
You can cast create food and water once per short rest. You also need less food to survive.
Belphegor
You can cast sleep 3 times every long rest. You can also use an action to reduce the movement speed of a creature within 50 ft of you by 10 for their next turn.
Leviathan
You can cast disguise self at will. You also have advantage on
Lucifer
You can cast suggestion once per long rest. You can also imbue a melee weapon with hellish flame to deal an extra 1d6 fire damage.
Mammon
Using a bonus action, you can make up to ten of a currency into ten of a higher tier (EX: 10 gold to 10 platinum). You can only do this once per long rest. You also get the Lucky trait
Satan
When you start your rage, you can choose bludgeoning, slashing, or piercing damage. You are immune to that damage type while you are raging. This can only be used once per long rest.
Spiteful Rage
You can store up to half of the damage taken in general when raging. You still take all of the damage, but when your rage ends, you release it upon a creature within 30 ft of you. You can deal this damage out individually to multiple creatures, or deal all of it to one creature. This does not work if you die.
Upgraded Boon
Your boon from your chosen sin(s) has been improved upon. You can upgrade 1 at level 10, 2 at level 15, and 3 at level 18.
Envy
Once per long rest, you can use a bonus action to switch one of your base stats (EX: Strength, Wisdom) with the corresponding stat of another creature.
Gluttony
You do not need to eat or drink anything to survive.
Greed
You can use your money like a projectile weapon:
1 Platinum: 1d12 Psychic damage
1 Gold: 1d10 Radiant damage
1 Electrum: 1d8 Thunder damage
1 Silver: 1d6 Necrotic damage
1 Copper: 1d4 Lightning damage
Lust
Once per long rest, when you fail a Charisma ability check, you can choose to succeed instead.
Pride
You are immune to radiant, psychic, and necrotic damage
Sloth
Once per long rest, as an action, you can reduce the movement speed of a creature you can see to 0 for one of their turns.
Wrath
When you rage, you are immune to bludgeoning, slashing, and piercing damage from non-magical weapons. This feature can only be used once per long rest.
Lord of Sinful Souls
You have achieved dominance over part of Hell. You are resistant to fire damage, and your rage can last twice as long without attacking something. Any undead or fiend that tries to attack you does so with disadvantage. You can also cast hellish rebuke at will.
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