Base Class: Paladin
The oath taken up by those who have seen too many good souls taken away by disease, poisons or acidic environments and strive for change to occur. The oath is also taken by those who have seen to many twisted or evil souls thrive without blood being tainted throughout their lineage.
Oath Spells
3rd-level Oath of Pestilence feature
You gain oath spells at the paladin levels listed in the Oath of Pestilence Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Pestilence Spells
| Paladin Level | Spells |
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3rd |
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5th |
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9th |
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13th |
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17th |
Channel Divinity
3rd-level Oath of Pestilence feature
You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Breaming Ooze. As a bonus action, you can use your Channel Divinity to augment your touch. For the next 10 minutes, you have advantage on Strength (Athletics) You can deteriorate the armor class of a grappled target (by you) equal to your proficiency bonus. Your touch is considered poisonous and targets must make a Constitution saving throw or be poisoned for 1 minute.
Withering Smite. Immediately after you deal damage to a creature with your Divine Smite feature, you can use your Channel Divinity as a bonus action and gain temporary hit points to equal to your level plus 1. The target also takes a penalty of -2 to attacks and saving throws
Aura of Vaccination
7th- and 18th-level Oath of Pestilence feature
You emanate an aura that fills you and your companions with immunities, allowing you to stave off poison. You are immune to poison. In addition, if you aren’t incapacitated, resistance to poison is gained by any ally who starts their turn within 5 feet of you until the end of that turn.
When you reach 18th level in this class, the range of the aura increases to 10 feet.
Sickening Consumption
15th-level Oath of Pestilence feature
You can turn defense into a sudden plum of fumes. When you or another creature you can see within 10 feet of you is hit by an attack roll, you can use your reaction to grant a bonus of temporary hit points equal to your paladin level. If the attack misses, you can force the attacker to use their reaction to hold their breath or suffer 2d8 poison damage
You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.
Walking Plague
20th-level Oath of Pestilence feature
You can empower yourself with the legends—whether true or exaggerated—of your great deeds. As a bonus action, you gain the following benefits for 1 minute:
- Your aura makes enemies vulnerable to poison and acid.
- Once on each of your turns when you make a weapon attack and land it, you can reduce the number needed to roll a critical by one until this effect ends. This stacks until a Critical attack is made or the effect ends
- If you fail a saving throw, you can use your reaction to force enemies within 30ft to suffer the same effects
Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.
Previous Versions
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3/18/2024 9:53:37 PM
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Coming Soon
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