Fighter
Base Class: Fighter

The Shadow Warrior fighter subclass delves deep into the mysteries of shadows and their ancient powers. Warriors who follow this path are adept at summoning shadowy allies to aid them in battle, drawing upon the darkness to enhance their own combat abilities. They are skilled in navigating dimly lit environments and can seamlessly blend into the shadows, making them elusive and deadly opponents. Legends speak of Shadow Warriors who have mastered the art of shadow manipulation, becoming fearsome adversaries feared by both mortal and supernatural foes alike.

This is still a work in progress, and requires a bit of balancing still.

Shadow Extraction

Whenever you reduce a hostile creature to 0 hit points, you can use a bonus action to attempt to extract its shadow. The difficulty of the extraction is determined by the target creature's Challenge Rating (CR). You have a maximum of 3 attempts to extract a shadow from each creature. The shadows extracted are stored within you, you can then store a number of shadows equal to your Constitution modifier plus Proficiency Bonus (a minimum of one).

The shadow is exactly a shadow of its former self in life. It has all the same characteristics and gear (if applicable) the creature had on its person in life. You are able to give each humanoid shadow a single weapon and a single piece of gear.

Ask the DM for a stat block for each creature stored this way. Each shadow's damage roll is halved.

Successful Extraction: To successfully extract a shadow, make an Intelligence (INT) plus proficiency bonus check with a DC determined by the target creature's Challenge Rating (CR) as follows:

  • CR 1-4: DC 10
  • CR 5-9: DC 15
  • CR 10-14: DC 20
  • CR 15-19: DC 25
  • CR 20-24: DC 30
  • CR 25-29: DC 35 (level 19 requirement)
  • CR 30: DC 35 (level 20 requirement)

Shadow Summoning

You gain the ability to summon shadowy manifestations to aid you in combat. As an action, you can summon a shadow soldier to fight alongside you. The shadow soldier lasts until dismissed, and it follows your verbal commands. The number of shadow soldiers you can and have summoned at once is equal to your proficiency bonus.

As a Bonus Action you can have each of your shadows make one basic or spell attack they had available in life. Available actions are up to DM discretion.

Each summoned shadow has a base stat block (see below). The stats can be chosen for each shadow using a "standard array", this array is (14, 12, 10, 10, 8, 6).

Shadow Soldier Stat Block (Modified Standard Array)

Medium undead, chaotic evil

Armor Class: 12
Hit Points: 16 (3d8 + Player INT bonus)
Speed: 40 ft.

STR 14 (+2)
DEX 12 (+1)
CON 10 (+0)
INT 10 (+0)
WIS 8 (-1)
CHA 6 (-2)

Skills: Stealth +4
Damage Resistances: Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Necrotic, Poison
Condition Immunities: Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Restrained

Shadow Stealth: While in dim light or darkness, the shadow soldier can take the Hide action as a bonus action.

Actions:

  • Attack: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 ) damage (type depends on weapon type it carried in life).

Enhanced Shadow Soldiers

Your shadow soldiers gain additional abilities and enhancements, making them more formidable in combat. Choose one of the following options to enhance your shadow soldiers:

Shadow Resilience

Your shadow soldiers gain temporary hit points equal to your fighter level at the start of each of their turns, making them more durable in battle.

Shadow Strike

Your shadow soldiers' Claw attacks now deal additional necrotic damage equal to your fighter level on a hit.

Shadow Veil

Your shadow soldiers gain advantage on Stealth checks while in dim light or darkness, making them more effective at ambushing and staying hidden.

Spellcasting

The Shadow Warrior subclass taps into shadow magic, a unique set of spells that harnesses the darkness and mystery of the shadows. These spells grant the Shadow Warrior versatile powers, including obscuring vision, instilling fear, enhancing stealth, and manipulating dark energies for offense and defense. Shadow magic complements the subclass's theme of darkness and shadow manipulation, providing a blend of utility, defense, and offense to the Shadow Warrior's arsenal.

Shadow Step

You gain the ability to step from one shadow to another as a bonus action. When you are in dim light or darkness, you can teleport up to 30 feet to an unoccupied space that is also in dim light or darkness. This ability enhances your mobility and strategic positioning in combat.

Shadow Mastery

You have mastered the manipulation of shadows. You gain expertise in the Stealth skill if you don't already have it.

Shadow Monarch's Embrace

You can tap into the power of the Shadow Monarch, transforming partially into a shadowy form. As an action, you can gain the following benefits for 5 minutes: - Resistance to non-magical bludgeoning, piercing, and slashing damage. - Advantage on Dexterity saving throws. - Once per turn, when you hit a creature with a weapon attack, you can deal extra necrotic damage equal to your fighter level. You can use this feature a number of times equal to your Dexterity modifier (a minimum of once), regaining expended uses after finishing a long rest. This transformation into the Shadow Monarch enhances your combat abilities and survivability.

Comments

Posts Quoted:
Reply
Clear All Quotes