Warlock
Base Class: Warlock

Your patron is just a simple little Imp named Xadlly, hailing from a digital world. You've chosen her and now she's begun to grow in power herself, feeding off the energy you give her. She resides on the 4th layer of the abyss, and through your bond with her, both of you shall gain powers untold.

Being connected to her drives you to be friendly with those you find kinship with, and to be a little bit chaotic from time to time. Well, all the time really, especially when your friends start getting hurt. You might find yourself more prone to asking for hugs, using 'heck' when flustered, and potentially rendered near useless by a good old-fashioned cuddle puddle. Remember that your patron believes in you and knows you can accomplish great things, and she really wants to help you do it.

Expanded Spell List

The Digital Imp lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Digital Imp Expanded Spells
Spell Level Spells
1st cure wounds, guiding bolt
2nd enlarge/reduce, lesser restoration
3rd create food and water, fireball
4th confusion, private sanctum
5th greater restoration, reincarnate

Bonus Cantrips

At 1st level, you learn the guidance and vicious mockery cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.

Digital Break

Spend 20 minutes taking a break to gain the effects of a short rest and temporary hit points equal to your Warlock level plus your Charisma modifier. You may use this feature a number of times equal to half your proficiency bonus rounded down between long rests.

Digital Track

Faith in your chosen patron has begun to bear fruit as your exploits have granted them power, thus gaining you some juicy benefits as well. 

Starting at 6th level, you may choose to gain a boon of some kind from your patron, the choices of which are detailed below. You gain additional boons at levels 10, 14 and 18, with extra options available at each of those levels. 

Additionally, when you gain a level in this class, you may choose to replace one of the boons with another of equal or lower than the level the boon was granted at. 

Firewall (Acid)

Gain resistance to acid damage.

Firewall (Cold)

Gain resistance to cold damage.

Firewall (Fire)

Gain resistance to fire damage.

Firewall (Lightning)

Gain resistance to lightning damage.

Plot Armor

Prerequisite: 18th level

As a reaction, when you would take damage you can cast the blink spell without expending a spell slot and without somatic components. When cast with this feature, you make your first roll when taking this reaction, if you would be placed in the ethereal plane then your damage is negated. You may do this a number of times equal to your proficiency bonus per long rest.

Pocket Heals

Prerequisite: 10th level

You can cast cure wounds at level 1 without spending a spell slot a number of times equal to your proficiency bonus plus your Charisma modifier per long rest.

Pre-order Bonus

Grants an additional pact magic spell slot.

Protagonists Luck

Prerequisite: 10th level

You add your Charisma modifier to your armor class.

Queen Side Castle

As a reaction, if an ally within 60 feet takes a blow that would knock them unconscious, you may choose to swap places with them and take the blow yourself, placing them in an unoccupied space within 5 feet of you.

Strategy Guide

Prerequisite: 14th level

Your patron reads the strategy guide for this fight to you.

As an action, you may choose to know the statistics and resistances of a monster of your choice. You may do this a number of times equal to your proficiency bonus per long rest.

Tenacious Regeneration

Prerequisite: 14th level

 

Your patron is never gonna give you up, never gonna let you down, and will definitely never turn around and dessert you. 

At the end of your turn, you regain a number of hit points equal to your proficiency bonus plus your Charisma modifier.

Wall Crack

You may cast the knock spell without expending a spell slot a number of times equal to your proficiency bonus per long rest.

Cuddle Puddle

Starting at 10th level, choose up to five willing creatures that you can see within 30 feet of you and draw them into a cuddle puddle with you.

As a bonus action, you can toss any number of creatures from the puddle, and the puddle falls apart if you leave or die. In addition, anyone (including you) who remains within the puddle for at least 10 minutes gains the benefit of finishing a short rest, and anyone can add your proficiency bonus to the number of hit points they regain if they spend any Hit Dice as part of a short rest there.

Patron's Favorite

Starting at 14th level, your patron's favoritism begins to extend to those you hold dear as well. You emanate an aura 10 feet in radius that grants you and your allies Advantage on death saving throws. Additionally, as a reaction to an ally within 60 feet falling unconscious, you may teleport to their side once per short rest. As your patron's favorite, once per long rest when you fall unconscious the creature who dealt the final blow falls under the effects of a 5th level phantasmal killer that lasts for the full minute without concentration from you, taking saving throws as normal.

 When you reach 17th level in this class, the radius of your aura increases to 30 feet, your teleport distance increases to 120 feet, and the level of the phantasmal killer spell becomes a 9th level.

Previous Versions

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3/19/2024 7:04:59 PM
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The Digital Imp Image

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