Fighter
Base Class: Fighter

An Anti-Magic Warrior. The Nullifier subclass bases itself around a dedicated dislike for enemies of a magical variety. Dealing extra damage, making it easier to save against mind altering spells and even stopping mages directly in their tracks by stopping their casting of schools of magic.

Anti-magic Strike

Starting at 3rd-level, once per Attack action, whenever you hit a creature with a weapon attack, you may choose its Intelligence, Wisdom, or Charisma. Your weapon deals additional force damage equal to the Ability Modifier of the ability score you chose.

The damage adds an additional 1d6 to the damage at 10th-level.

 

Arcane Sleuth

At 3rd-level, you gain proficiency in Arcana (Intelligence). If you already have proficiency, you may add double your Proficiency Bonus to all Arcana checks.

You also gain advantage on Arcana checks to discern information about spells that are currently in effect or about to be cast by any creature that you can see or hear within 60 feet.

Magical Endurance

At 7th-level, whenever a creature casts a spell or uses a magical ability that targets only you, you may add your Constitution Ability Modifier to any saving throws made to resist its effects.

Stifle the Black Arts

At 7th-level, whenever you see a creature attempt to cast a spell, as long as it is within 5 feet of you, you may use your reaction to try to interrupt their spellcasting. Make an Athletics (Strength) or Acrobatics (Dexterity) check. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

You may use it a number of times equal to half your fighter level (rounded up).

Expended uses recharge on a short rest.

Fortified Mind

On reaching 10th-level, your mind has become hardened against mental attacks, granting you advantage on all Intelligence, Wisdom, and Charisma saving throws.

Mystical Tenacity

Starting at 15th-level, when using the Stifle the Black Arts feature, you may first move up to half your movement speed towards the caster as part of the reaction.

Force Mundanity

Starting at 15th Level, once per turn, when you hit a creature with a weapon attack, you may choose 2 schools of magic. That creature cannot cast spells of either of those schools until the end of its next turn.

Sunder The Weave

At 18th-level, whenever you succeed on the ability check for the Stifle the Black Arts feature, you may cause the creature you interrupted to take damage equal to 1d12 force damage per spell slot level they used in their attempted casting.

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