Wizard
Base Class: Wizard

You are a student of spells that emulate the destruction and might of dragons. To you, you seek to destroy your enemies and protect the ones you hold dear. You wield the raw stuff of destruction and you learn how to alter there devastating power. Your magic gives you the tools to leave destruction in your wake if you so choose.

Some drakes are protectors willing to use there powers to protect the innocent while others are destructors that are willing to sacrifice anyone who gets between them and what they perceive as their hoard.

Dragon Hide

Beginning when you select this school at 2nd level, your skin/scales become as hard as dragons. Your base AC becomes 10 + dexterity modifier + intelligence modifier. This goes away if you don any armour. Up to you if your skin/fur is replaced with scales or dragon appendages. No mechanical benefit except aesthetics. 

Draconic Spells

Starting at 2nd level when you select this school, you can alter the damage of your spells. As long as the damage dealt by the spell is either fire, cold, acid, lightning, poison, psychic, force, or necrotic. Roll a d8 and consult the table for the damage type. This can be done an amount of times equal to proficiency bonus and recharges on a short rest.

d8 Effect
1 Fire
2 Cold
3 Acid
4 Lightning
5 Poison
6 Psychic
7 Force
8 Necrotic

 

Draconic Heritage

Starting at 6th level, choose from the three different types of dragons; Gem, Metallic, and Chromatic). Choosing Chromatic gives your spells enhanced damage, Metallic gives you enhanced defense, Gem gives you the power help allies.

Chromatic

The damage delt from spells is now enhanced. You can add your intelligence modifier to the damage your spells cause.

Gem

You can grant your allies a bonus to their next D20 roll equal to your Intelligence Modifier. You can do this a certain amount per day equal to your proficiency bonus

Metallic

You have enhanced defense. Per long rest, equal to your proficiency bonus, you can cause your scale like skin to harden. This gives you a +5 to your AC. The bonus to AC lasts until your next turn

Drake Prowess

Starting at 10th level, your senses become more like dragons. You gain blindsight of 10 feet. The Metallic option, gives you the uncanny ability to negate damage. The Gem option increases all your senses. The Chromatic option increases your offensive capabilities.

Chromatic

You can push your magic beyond its normal limits. By tapping into the destructive power of dragons, you can roll full damage on your spell. This can be done once per long rest.

Gem

Your passives increase by 5 and you gain advantage on Perception, Investigation, and Insight checks.

Metallic

When you are subjected to an effect that allows you to make Constitution saving throw , you take no damage if you succeed on the saving throw, and only half damage if you fail. You also gain proficiency with constitution saving throws.

Wyvern Wings

At 14th level, you have the ability to manifest dragon like wings through drawing on the destructive elemental forces that swirl within. Using your bonus action you can invoke the wings for 10 minutes. This can be done a number of times per day equal to your proficiency modifier and resets on a short rest.

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