Monk
Base Class: Monk

Monks of the Way of Light work to restore peace and balance to the world, using abilities they have learnt and adapted from studying the nature of light, their friends around them, and all that is good. All of these monks swear a fealty, not to a deity or a higher power, but to an ideal, wanting to do good in world, and to do no undeserved harm to any being. They strive to shed light on the world, and make the life of everyone that much better. Every Monk that swears to this tradition fights for what is right.

Monastic Light

Starting when you choose this Tradition at 3rd Level, you learn the Cantrip Light, and can cast it without needing material components, and as a bonus action, rather than an action.

At 10th Level the light you create becomes sunlight, and the distance doubles (40ft bright light, 40ft dim light)

Light Door

From 6th Level you can spend 4 Ki Points to cast Dimension Door. When you do, you disappear in a flash of light and reappear anywhere within range. If you cast this whilst in bright, non-magical, light, the cost is only 3 Ki Points.

Luminescent Strike

Once you reach 11th Level, your strikes with Monk Weapons can have additional radiant damage. You can spend any number of Ki points to add 1d6 Radiant Damage per Ki Point, up to a maximum of 8, to an attack. This must be called before a strike is made. If the attack misses by more than 5 then the Ki Points are spent, but the extra damage is lost. If the miss is less than 5, then the radiance remains until the end of your next turn.

Radiant Shock

Upon reaching 17th Level, you gain the ability to help an ally or harm an enemy in a significant way. When you make an unarmed strike, you can spend 5 Ki points to do either one of the following effects:

Heal The initial damage of the strike is negated, and the target is imbued with a glowing energy. They heal 10d10 hit points, and are resistant to Necrotic Damage for the next hour.

Harm You empower the strike with radiance. The target begins to glow with a light that glows within their body, but does not emit light to the surroundings. The light lasts for a number of hours equal to half your Monk level rounded down. You can choose to extinguish the light by using an action. If you do the target must make a Constitution Saving Throw. On a failed save they drop to 1 Hit Point, and lose all resistances for 1 round. On a success they take 7d10 Radiant Damage. If this would knock them to 0HP, they instead drop to 1. You can end this effect harmlessly by not using an action, or not using it for the time period. You can only have one creature under this effect at once.

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