Base Class: Paladin
Paladins aligned to the Oath of Providence are protected by the mysterious forces that guide our fates. Proud and stoic, they seek to prove their devotion to a chosen cause or deity, with the utmost faith that they are a part of a grand design, protected by destiny and fulfilling a higher purpose.
Oath Spells
3rd-level Oath of Providence feature
You gain oath spells at the paladin levels listed in the Oath of Providence Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Providence Spells
| Paladin Level | Spells |
|---|---|
| 3rd | alarm, detect magic |
| 5th | moonbeam, see invisibility |
| 9th | counterspell, nondetection |
| 13th | aura of purity, banishment |
| 17th | hold monster, scrying |
Channel Divinity
3rd-level Oath of Providence feature
You gain the following Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Revelation. You can use your Channel Divinity to invest your presence with the guiding powers of fate. As an action, you can choose a number of creatures you can see within 30 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). For 1 minute, you and the chosen creatures have advantage on Intelligence, Wisdom, and Charisma ability checks.
Suspended Judgement. As a bonus action, you can suspend judgement between yourself and another creature you can see within 10 feet of you, using your Channel Divinity. The damage dealt by you and the chosen creature against each other is delayed until the end of your next turn. At the end of that turn both you and that creature take the damage that was delayed and must make a Constitution saving throw (DC 8 + your Charisma modifier + your proficiency bonus). On a failed save, the damaged received from the delayed attacks is doubled, receiving the normal amount instead on a success.
Aura of Penitence
7th-level Oath of Providence feature
Starting at 7th level, you emanate an aura of regretful penitence as long as you’re not incapacitated. Whenever a creature misses an attack against the paladin, or any friendly creatures within 10 feet of the paladin, the attacking creatures takes radiant damage equal to {{(modifier:cha/2)@rounddown}} half your Charisma modifier (minimum of 1).
At 18th level, the range of this aura increases to 30 feet.
Twist of Fate
15th-level Oath of Providence feature
You’ve learned to help your allies avoid a dire fate. Whenever a friendly creature you can see within 30 feet of you fails a Strength, a Dexterity, or a Constitution saving throw, you can use your reaction to have that creature regain hit points equal to 2d8 + your Charisma modifier if it has no more than half its hit points. You can choose for this to occur before or after the saving throws effects occur
Divine Champion
20th-level Oath of Providence feature
Starting at 20th level, once per turn when you reduce a creature to 0 hit points with your Divine Smite, you can regain a number of hit points equal to your paladin level, and regain one charge of your Channel Divinity. This is usable a number of times equal to your proficiency bonus, resetting on a Long Rest
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