Druid
Base Class: Druid

Shadow Druids are highly mobile and evasive. They slip away from confrontation with ease and much prefer fighting from the shadows.

2nd: Superior Darkvision

You can see normally in non-magical darkness or dim light. You can see through magical darkness within 60 feet.

2nd: Shadow Shape

You can expend a use of your wild shape to transform into an embodiment of shadow. In this form, you emanate a dark aura which causes bright light to become dim light and dim light to become darkness within 15 feet of you. While moving in this form, you become intangible as you melt into the shadows. This makes you immune to opportunity attacks of any kind. Your movement speed increases by 20 feet in this form.

Once per turn when you deal damage to a creature with a weapon or spell attack who is in dim light or darkness, you can deal additional necrotic damage equal to half your druid level.

3rd: Additional Spells

Your aptitude for shadow magic grants you access to more spells at 3rd, 5th, 7th, and 9th level. Once you gain access to one of those spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that does not appear on the druid spell list, it is nonetheless a druid spell for you.

3rd: Darkness, Mirror Image

5th: Gaseous Form, Nondetection

7th: Dimension Door, Freedom of Movement

9th: Mislead, Telekinesis

6th: Shadow Warp

You can warp to an area of dim light or darkness within 60 feet if you are in dim light or darkness. You can also use this as a reaction when you take damage.

This feature can be used a number of times equal to your wisdom modifier.

10th: Cloak of Shadows

If an ally starts its turn in your shadow aura, they gain +20 to their movement speed and gain a 1d6 necrotic damage bonus to all their damage rolls during their turn.

You gain a special melee attack in your shadow form which you are proficient with and can use twice as part of the same attack action: 

  • Shadow Claw: Shadowy tendrils extend from you fingers as you slash your opponent. The attack deals 2d10 necrotic damage on a hit and the target cannot make any reactions until the start of their next turn. This attack uses you wisdom modifier for attack and damage rolls. If the attack scores a critical, the target is paralyzed until the start of your next turn.

14th: Shadow Caster

While in darkness or dim light, you can use an action to turn invisible and intangible by morphing into the shadows. This lasts until the end of your next turn, you take damage, you make an attack, or the space you are in becomes bright light. 

Wisdom modifier times per day when you hit a creature with a spell or weapon attack, you can use a bonus action to force their shadow to restrain them. The target must make a dexterity saving throw or be restrained by their shadow. They can repeat the saving throw at the end of each of their turns. 

Previous Versions

Name Date Modified Views Adds Version Actions
5/13/2022 4:06:37 AM
1
0
--
Coming Soon
5/14/2022 7:53:50 PM
1
0
--
Coming Soon
5/17/2022 12:16:13 AM
1
0
--
Coming Soon
5/17/2022 12:20:41 AM
2
0
--
Coming Soon
5/22/2022 3:32:42 AM
2
1
--
Coming Soon
8/27/2022 5:10:25 AM
9
5
--
Coming Soon
4/30/2023 9:39:54 PM
22
4
--
Coming Soon
6/26/2023 6:36:06 PM
21
2
--
Coming Soon
11/21/2023 10:46:19 AM
39
1
--
Coming Soon
2/18/2024 10:39:39 AM
45
2
--
Coming Soon
2/18/2024 10:44:05 AM
45
0
--
Coming Soon
3/23/2024 12:41:55 PM
46
1
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes