Paladin
Base Class: Paladin

Vanguard Paladins are strong against adjacent melee fighters, gaining the ability to counterattack as a reaction. They emanate an aura that negates criticals on friendly creatures.

Oaths/ Tenets:

Loyalty: Your word is your bond, without loyalty, oaths and laws are meaningless.

Protector: Battle is necessary for those you wish to protect.

Responsibility: You must deal with the consequences of your actions, you are responsible for your duties and obligations.

Oath Spells:

You gain oath spells at the paladin levels listed:

3rd: Compelled Duel, Sanctuary

5th: Warding Bond, Branding Smite

9th: Life Transference, Counterspell

13th: Guardian of Faith, Aura of Life

17th: Circle of Power, Banishing Smite

 

 

3rd: Channel Divinity: Counter Stance

You can expend a use of your channel divinity to enter a defensive position for up to one minute as a bonus action. Gain a +2 bonus to your armor class and you have advantage on strength and constitution saving throws while this effect is active. When a creature misses you with an attack, you can use your reaction to make a melee weapon attack against that creature if they are within range.

3rd: Channel Divinity: Fierce Diplomat

As a bonus action, you can expend a use of your channel divinity to grant yourself a +5 bonus to your intimidation rolls for the next 10 minutes.

7th: Aura of Intuition

You and allies within 10 feet do not receive additional damage from criticals. At level 18, this aura extends to 30 feet.

15th: Obstruct

Each time a hostile creature moves within 30 feet of you, or starts its turn within 30 feet of you, they must make a wisdom saving throw or be forced to target you with any attacks they make that turn. On a success, the creature is immune to this effect for 24 hours.

20th: Fierce Mien

As a bonus action, you take on a menacing presence in battle. For the next minute, you gain the following benefits:

  • When you are struck by a weapon attack by a target in your aura, the attacker can make no more weapon attacks on their turn
  • Hostile creatures suffer a -2 penalty to armor class while within your aura
  • You gain a special reaction on each creatures' turn to make a melee weapon attack against that creature if they move within range of your weapon.
  • Any weapon attacks that hit with your Counterstance incapacitate the target until the end of their next turn

You can enter this state only once per day.

Previous Versions

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8/31/2022 8:27:43 AM
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