Base Class: Paladin
Vanguard Paladins are strong against adjacent melee fighters, gaining the ability to counterattack as a reaction. They emanate an aura that negates criticals on friendly creatures.
Oaths/ Tenets:
Loyalty: Your word is your bond, without loyalty, oaths and laws are meaningless.
Protector: Battle is necessary for those you wish to protect.
Responsibility: You must deal with the consequences of your actions, you are responsible for your duties and obligations.
Oath Spells:
You gain oath spells at the paladin levels listed:
3rd: Compelled Duel, Sanctuary
5th: Warding Bond, Branding Smite
9th: Life Transference, Counterspell
13th: Guardian of Faith, Aura of Life
17th: Circle of Power, Banishing Smite
3rd: Channel Divinity: Counter Stance
You can expend a use of your channel divinity to enter a defensive position for up to one minute as a bonus action. Gain a +2 bonus to your armor class and you have advantage on strength and constitution saving throws while this effect is active. When a creature misses you with an attack, you can use your reaction to make a melee weapon attack against that creature if they are within range.
3rd: Channel Divinity: Fierce Diplomat
As a bonus action, you can expend a use of your channel divinity to grant yourself a +5 bonus to your intimidation rolls for the next 10 minutes.
7th: Aura of Intuition
You and allies within 10 feet do not receive additional damage from criticals. At level 18, this aura extends to 30 feet.
15th: Obstruct
Each time a hostile creature moves within 30 feet of you, or starts its turn within 30 feet of you, they must make a wisdom saving throw or be forced to target you with any attacks they make that turn. On a success, the creature is immune to this effect for 24 hours.
20th: Fierce Mien
As a bonus action, you take on a menacing presence in battle. For the next minute, you gain the following benefits:
- When you are struck by a weapon attack by a target in your aura, the attacker can make no more weapon attacks on their turn
- Hostile creatures suffer a -2 penalty to armor class while within your aura
- You gain a special reaction on each creatures' turn to make a melee weapon attack against that creature if they move within range of your weapon.
- Any weapon attacks that hit with your Counterstance incapacitate the target until the end of their next turn
You can enter this state only once per day.
Previous Versions
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3/23/2024 1:32:28 PM
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3/23/2024 1:32:34 PM
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