Base Class: Cleric
Time Domain
The deities of time — such as the timeless dragon god Chronepsis — embody the flow of moments and the march of history. They watch over the ebb and flow of civilizations, the rise and fall of empires, and the unceasing progress of existence itself. These gods are the wardens of fate and the guardians against the aberrations that seek to disrupt the temporal order. Clerics of the Time Domain are granted the power to foresee events, alter the flow of individual battles, and occasionally, to twist the fabric of time itself to suit their divine purposes.
Time Domain Spells
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3rd |
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5th |
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7th |
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9th |
Bonus Proficiencies
When you choose this domain at 1st level, you gain proficiency with the History and Insight skills.
Moment's Insight
At 1st level, you can gain insight into the near future. When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to grant advantage or disadvantage on the roll.
You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.
Channel Divinity: Temporal Respite
Starting at 2nd level, you can use your Channel Divinity to call upon the protective aspects of time itself.
As a reaction when you or a creature within 30 feet of you takes damage, you can present your holy symbol and invoke your deity to momentarily reverse the flow of time, reducing the damage received. The damage is reduced by an amount equal to 5 times your cleric level.
Timeless Body
Starting at 6th level, the flow of time begins to wash over you without effect. You no longer age naturally, and you are immune to magic that would age you.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Master of Moments
Beginning at 17th level, you have mastered the temporal magic granted by your deity. You can cast time stop once without expending a spell slot. Once you use this feature, you can't use it again until you finish a long rest.
Previous Versions
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