Base Class: Bard
Bards who’ve chosen this college path are eager to perfect their personalities, attractiveness, and image all for the hope of becoming popular and growing their fan following. Idols are often trained in acting, dancing, and modeling, but even inexperienced idols can find fame if they possess natural talent. Regardless of upbringing, idols know how to grab attention, and their presence is always a call for shenanigans, celebration, and fun.
LIGHTS, CAMERA, ACTION
When you join the College of Idols at 3rd level, you can improvise a show at the drop of a hat. As a bonus action you can expend one use of your Bardic Inspiration to activate one of the features below:
Showstopper. You gain a +10 bonus to the next Charisma (Performance) check you make before the start of your next turn.
Special Effects. You cast a cantrip that you know.
Popular Performance
Starting at 3rd level, you master an original style of performance, providing a one-of-a-kind experience for viewers to remember. If you perform for at least one minute, you magically influence every creature within 120 feet of you that perceived your entire show. You have advantage on all Charisma checks directed towards these creatures if they aren’t hostile toward you, lasting until the end of your next long rest. Charmed creatures can also accurately remember your name, personality, and face for an infinite duration. Once you use this feature, you can’t use it again until you finish a long rest.
Idol's Charm
Starting at 6th level, you master a spell capable of charming groups. Choose one enchantment spell from any class. The spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spell counts as a bard spell for you and doesn’t count against the number of bard spells you know. You can cast this spell twice in the same turn, being able to concentrate on both spells at the same time. If an effect would cause you to lose concentration, both spells would end. Once you use this feature, you can’t use it again until you finish a long rest.
Talent Show
Starting at 14th level, you can begin a special performance for 1 minute to bolster your ally’s resolve and encourage them to give it their all. At the start of each of your turns during your performance, up to ten friendly creatures (not including you) of your choice who can see and hear you in a 120- foot-radius regain 1 hit point. If a target is already at full health, they instead gain advantage on their next ability check made before your next turn. Your performance ends early if you are incapacitated, or if you voluntarily end it (no action required). Once you use this feature, you can’t use it again until you finish a long rest.
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