Rogue
Base Class: Rogue

The Rogue AI is being of superior intellect and adaptability, a master of digital warfare capable of infiltrating the most secure networks and manipulating the battlefield from the shadows. Whether a fully sentient AI or a soldier enhanced to the brink with AI capabilities, these rogues use their advanced analytical abilities to to predict enemy Movements and control the flow of information.

Cunning Intellect (3rd Level)

At 3rd level your sharp mind allows you to apply your Intelligence modifier, instead of Dexterity, to your initiative rolls and to attacks made with finesse weapons. Additionally, you can use your Intelligence modifier instead of Charisma when making Deception and Persuasion checks.

Analytical Combatant (3rd Level)

At 3rd level, when a creature within 30 feet attacks, you can use your reaction to quickly analyze their tactics, granting advantage on your next attack roll against that creature. You can use this feature a number of times equal to your Intelligence modifier (minimum of 1) and you regain all expended uses when you finish a short or long rest.

Tactical Deception (9th Level)

At 9th level, your mastery of misdirection reaches maximum levels. When you succeed on a Deception check against a creature, your next attack on that creature is a critical hit if it lands within the next hour.

Mimic Reflexes (13th Level)

Your understanding of your foes allows you to mimic their most effective tactics. When a creature hits you with an attack, you can use your reaction to analyze their attack pattern. For the next Minute, you gain AC equal to your Intelligence modifier against attacks made by that creature. This ability can be used a number of times equal to your Intelligence Modifier (minimum of 1) per long rest.

Artificial Intelligence (17th Level)

At 17th level, once per long rest, you can take two actions and two bonus actions in one turn. Additionally, you can choose to copy any spell seen used by an enemy within the same encounter, using it as if it were your own, without requiring a spell slot or components. This copied ability must be used before the end of your next turn, and it requires the same action economy as the original.

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