Base Class: Druid
Shamans Dance
2nd-level Circle of Shaman's feature
You enter a ritualistic dance to call upon the spirits of your ancestors to aid you in battle. Using a charge of your wildshape. You may instead invoke the spirts of the realms to come down. When you enter this dance you are surrounded by spectral spirits in a 30ft radius centered on yourself for 1 minute. You may choose creatures equal to your wisdom modifier within the range of your dance to receive one of the following things.
-Honden of Guidance Creatures of your choice gain a bonus to their attack rolls equal to your wisdom modifier.
-Sanctum of Calm Waters Creatures of your choice gain additional movement speed equal to 10 plus your wisdom modifier.
- Go-Shintai of shattered spirits Creatures of your choice must make a Wisdom saving throw equal to your spell save DC. On a failure the creature is restrained by spirits. The target may repeat the saving throw at the beginning of their turn.
At the start of your turn you may switch between dances as a bonus action once per turn. Your Shaman's Dance ends if you drop to 0 hp, if you are incapacitated or paralyzed.
Spirits Domain
6th-level Circle of Shaman's feature
Your connection to your ancestors has gotten deeper. Bestowing more powers into your Dance. You gain two new abilities tied to your Shamans Dance
-At the start of your turn while using a Shaman's Dance. You may heal creatures of your choice equal to your wisdom modifier plus your level. Additionally you may cleanse one effect on a creature as if the spell lesser restoration was casted on them. At 14th level this changes to as if Greater restoration was casted on them.
-As a reaction. Whenever a creature takes damage while in the range of the dance. You may give that creature resistance to the damage until the end of their turn.
The Radius of your shaman's dance increases by 10ft
Leyline of Abundance
10th-level circle of Shaman's feature
Your tuning with the spirits of your dances have been invigorated by your presence. Gaining access to even more powerful spirit dances. When you enter your Shaman's dance. You now have access to two more options.
-Sanctum of stone fangs When you enter this dance. All creatures of your choice are affected by the hex spell. When affected this way. Creatures also take additional force damage equal to your wisdom modifier as your spirits enter and corrupt your enemies astral defenses.
-Nissa who shares the world When you enter this dance. All creatures of your choice are under the effects of Bless. When affected this way. Creatures also gain immunity to Frightened, and poisoned conditions.
The radius of your shaman's dance increases by 10ft
Finale of Revelations
14th-level Circle of Shaman's feature
Your connection to your ancestral spirits have now reached their apex. Becoming one with nature and the astral spirits of the lands between. Whenever you enter a shaman's dance. You may be in up to three dances at one. Additionally you are able to enter two new ones.
-Honden of infinite rage When you enter this dance. All creatures of your choice must make a Wisdom save equal to your spell save DC. On a failed save the creature becomes charmed by you. While charmed this way you may command the creature to spend their entire action to attack another creature or creatures of your choice. Using as many attacks or spending as many spells and resources as possible to kill them. The target can make the save again at the end of their turn.
-Go-shintai of infinite wisdom When you enter this dance. All creatures of your choice are now under the effects of the Haste spell without concentration. Additionally while under this dance's effect. If a creature affected by this haste casts a spell. Flip a coin. If it lands on heads the spell does not consume a spell slot as the spirits reinvigorate you to be at your best.
The radius of your dance increases by 10ft.
Comments