Base Class: Barbarian
Within the heart of the Eldritch Marauder beats the unholy union of mortal rage and eldritch power, a symbiotic bond forged through relentless devotion to a malevolent deity of death and destruction. When engulfed by the fury of battle, the Marauder becomes a vessel for their patron's insatiable hunger, each kill fueling their ascent to greater heights of dark empowerment. Through cursed strikes and eldritch energies, they sow chaos and despair, their very presence a harbinger of dread. Yet, with each step down this perilous path, they risk losing themselves to the abyss, forsaking their humanity for the promise of boundless power and eternal servitude to their eldritch master.
OveRage
3rd-level Path of the Eldrich Marauder feature
When you enter a rage, you become overtaken by the power of your eldritch god. While raging, your weapon attacks are considered magical for the purposes of resisting attacks. Whenever you reduce a creature to 0 hit points while raging, you gain temporary hit points equal to your proficiency bonus, and can make a single weapon attack as a bonus action. Any creature you hit with this attack takes an extra 1d4 necrotic damage.
The power of this attack increases at 14th-level.
Eldrich Resilience
6th-level Eldrich Marauder feature
Through your patron's dark blessing, you gain resistance to psychic energies. As you confront the horrors of the world, your consciousness remains untainted, almost immune to the whispers of malevolent entities and the madness that grips lesser souls. You have advantage on saving throws against being charmed or frightened. Whle ragng, you have resistance to Psychic damage.
Otherworldly Influence
6th-level Eldrich Marauder feature
Through your connection with your eldritch patron, you gain the ability to channel your raw physical power into your social interactions. You can add your Strength modifier to Insight and Intimidation checks. This feature represents your ability to assert dominance through sheer force of will, whether by discerning the intentions of others with intimidating insight or by instilling fear through your imposing presence.
Tenacity
10th-level Eldrich Marauder Barbarian
You have seen powers beyond comprehension, and so, you cannot succumb to magical effects easily. You gain advantage on saving throws against spells and other magical effects a number of times equal to your proficiency bonus. Additionally, if you succeed on a saving throw against a spell or magical effect while raging, you can use a reaction to make a single attack against the creature that targeted you. You regain all expended uses of this feature when you complete a long rest.
Dark Ascendance
14th-level Eldrich Marauder feature
Your dedication to your eldritch patron has reached its zenith, granting you the ability to briefly transcend mortal limitations. When you rage you gain these additional powerful effects.
- You have advantage on all Wisdom saving throws against spells and other magical effects.
- When you make a bonus action attack as result of reducing a creature to 0 hit points, you can choose to unleash a wave of eldrich energy, in a 15-foot cone centered on the target of the attack. Every creature in that area must make a Wisdon Saving throw, DC 18, taking 2d10 psychic damage on a failed save, or half as much damage on a successful one.
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