Bard
Base Class: Bard

Bards have an interesting role in society. They are Jacks of all trades that can be used to get information, blackmail, and entertain. Bards are usually the life of the party and most of the time you want to be around them. That is until you meet a bard from the Forbidden college of Torment. These bards specialize in getting information, however by more unsavory needs. Meeting one of these bards usually means they need to get information…and they will go to the most extreme measure. These bards are master’s of the art of pain.

Tools of Torment

At 3rd level bards from this college learn certain weapon proficiencies to help them in doing their jobs. You gain proficiency with the flail, whip, Morningstar, and trident. However these tools are different, you can choose which weapon to summon using an action. These weapons are dark versions that are used to do other things as you progress through the class. You use your charisma for attacks and damage and the weapons do an extra 1d6 psychic damage. These weapons can also be used as a spell casting focus. 

The Art of Pain

Also, at 3rd level when you attack using your tools of torment you deal an extra damage equal to your bardic inspiration die, if they are below their hp maximum.

Additionally, you have mastered the best way to get information, your charisma checks count as double if a person is below their max hp. You have an advantage if you recently damaged them.

Painful Exertion

At level 6 you have learned the best way to cause the most pain to a person as possible to get what you want. You gain certain benefits when using one of your tools of torment based on the damage type. 

 

 Bludgeoning- When you hit with either the Morning star or the flail you can use a bardic inspiration die. You can add that to your damage and you force the target to make a constitution saving throw. If the target fails there speed is dropped to 0 until the end of your next turn.

 

Slashing- When you hit with your whip you can use a bardic inspiration die. You add the roll to your damage and force the target to make a constitution saving throw, if the target fails they take an extra 1d6 of damage until the end of your next turn and they can’t take reactions.

 

Piercing- When you hit with the trident you can use a bardic inspiration die. You add the roll to the damage and you force them to make a constitution saving throw. If the target fails the target is knocked prone and takes an extra 1d4 damage per feet of movement if they move. 

 

Additionally whenever you make an attack you can cast a zone of truth but only on that person. The target has disadvantage on the save. Whenever you succeed you can’t use it again until a short rest or unless you use a bardic inspiration die to cast it again. 

Master of Torment

At 14th level you gain even more benefits when using a certain tool of torment.

 

Bludgeoning- You gain the crusher feat.

 

Slashing- You gain the slasher feat.

 

Piercing- You gain the piercer feat.

 

Additionally whenever you attack someone that has damage immunity to your weapon type you forgo that immunity and the damage is normal.   

Comments

Posts Quoted:
Reply
Clear All Quotes