Druid
Base Class: Druid

A Druid possessed by the random nature of evolution and change.

Wild Magic Surge

Starting at 2nd level, your spellcasting can unleash surges of untamed magic. Once per turn, the DM can have you roll a d20 immediately after you cast a Druid spell of 1st level or higher. If you roll a 1, roll on the Wild Magic Surge table to create a magical effect. If that effect is a spell and if it normally requires concentration, it doesn't require concentration in this case; the spell lasts for its full duration.

D100

Effect

1

You gain spikes on your back which do 2d6 piercing damage if touched by anyone. The spikes last for 1 minute.

2

You polymorph into a Killer Whale for 1 minute.

3

You cast Barkskin on yourself.

4

You can read the surface thoughts of all beasts for 1 minute.

5

You can do a standing jump of 10ft. for 1 minute.

6

You polymorph into a Giant Crab for 1 minute.

7

You absorb all the pollution nearby you and are poisoned for 1 minute. Anything to save the environment, I guess…

8

A gem appears in your forehead which glows with mystical energy. For the next minute, you can cast Suggestion.

9

Pointed rocks appear at your feet for 1 minute. If you move at any point, you take 1d4 piercing damage for each 5ft. that you move.

10

Everywhere that you go for the next minute, a trail of beautiful plants is left behind.

11

You release an oddly calming scent for the next minute. Anyone within 50ft. of you must succeed a DC 15 Wisdom saving throw or fall asleep for 10 minutes.

12

You right hand swells to a comically large size for 1 minute. During this time, your unarmed strikes deal 3d6 bludgeoning damage.

13

You get back your lowest level expended spell slot.

14

You switch positions with a random creature within 90ft.

15

You polymorph into a Stegosaurus for 1 minute.

16

You sneeze and everyone within 30ft. of you must succeed a DC 15 Dexterity saving throw or fall prone.

17

You cast sleep at 9 level.

18

A stick appears in your hands for 1 minute. If used to hit an enemy creature, they must succeed a DC 15 Wisdom saving throw or have their Intelligence, Wisdom and Charisma reduced to 1 for 1 minute.

19

You polymorph into a Young Blue Dragon for 1 minute.

20

You randomly burst into song for no particular reason.

21

Your left hand is wreathed in fire for 1 minute. During this time, you can cast Burning Hands at 1 level as a bonus action, even if you have already casted a levelled spell.

22

You touch the forehead of the closest creature, and they must succeed a DC 15 Wisdom saving throw or be confused for 1 minute.

23

You sense that someone, somewhere is littering.

24

You polymorph into a Seahorse for 1 minute.

25

You cast Tasha’ Hideous Laughter on yourself.

26

You grow venomous fangs for 1 minute. Your unarmed strikes now do 1d6 piercing damage and the targeted creature must succeed a DC 15 Constitution saving throw or be poisoned for 10 minutes.

27

A group of 3 Baboons appears within 20ft. of you which are hostile towards you.

28

You grow 2 long, ribbons-like feelers for 1 minute. During this time, you can cast Charm Person for free.

29

You magically transform into a water bottle for 1 minute. You are incapacitated, cannot speak, and can’t take actions during this time.

30

You polymorph into a Giant Goat for 1 minute

31

A swarm of Poisonous Snakes appear within 20ft. of you which attempt to protect you for 1 minute and they then disappear.

32

You polymorph into a Flail Snail for 1 minute.

33

You loudly proclaim that there are bugs underneath your skin.

34

A pot appears in your hands with a Carnivorous Plant in it. The Carnivorous plant can only use a biting attack. Anyone that they are attacking must succeed a DC 15 Dexterity saving throw or take 2d6 piercing damage and be grappled by the Carnivorous Plant. The escape DC is 12. The Carnivorous plant as well as the pot that it came in disappear after 1 minute.

35

You polymorph into a Wolf for 1 minute.

36

You cast Thorn Cage on yourself.

37

A Giant Rat appears within 5ft. of you which is charmed by you. It disappears after 1 minute.

38

You get stuck to the ground by some sticky pollen for 1 minute. During this time, your movement speed becomes 0.

39

A Pseudodragon appears on your shoulder and acts as your familiar for 5 minutes before disappearing.

40

Your skin becomes warty and bumpy and for the next minute, as a reaction, when you are hit by a melee weapon attack, you can excrete a poisonous fluid, dealing 3d4 poison damage.

41

You gain sticky toepads which give you a climb speed of 30ft. for 1 minute.

42

You polymorph into a Reef Shark for 1 minute.

43

You are surrounded by a veil of water for 1 minute, healing by 1d4 hit points and giving you access to casting Create Food and Water for free.

44

You gain resistance to all damage for 1 minute.

45

You polymorph into a Tyrannosaurus Rex for 1 minute.

46

You suddenly catch fire and start taking 1d4 fire damage each round for a minute.

47

A Giant Lizard appears within 10ft. of you which is friendly to you.

48

Your eyes start glowing red and your skin turns a deep shade of black for 1 minute. During this time, you can cast Moonbeam at 2 level as a bonus action.

49

You start crying uncontrollably and fall prone.

50

You polymorph into a Giant Constrictor Snake for 1 minute.

51

A Giant Crocodile appears within 10ft. of you and is friendly to you and offers you permission to ride upon it’s back. Don’t worry, it’s not a trap, he’s just really chill. But he does disappear after 1 minute.

52

You suddenly scream “Ni!” at anyone nearby, frightening them for 10 minutes. There is, however, a 20% chance that you instead say “Noo!”, which has no affect.

53

A small gem appears in your forehead and your eyes become purple for 1 minute. During this time, you can cast Hypnotic Pattern at will.

54

You polymorph into a Giant Snapping Turtle for 1 minute.

55

You throw up everywhere and gain 1 level of exhaustion.

56

A Velociraptor appears within 10ft. of you and is hostile towards you.

57

You gain a swim speed of 30ft.

58

You are suddenly teleported 60ft. away from a creature that you were closest to.

59

You feel the urge to obey whatever the closest person to you tells you to do for 1 minute.

60

You cast Lightning Bolt at 6 level.

61

You gain a free use of your Wildshape.

62

You polymorph into a Giant Shark for 1 minute.

63

A swarm of rats appear within 5ft. of you which are hostile towards you.

64

You cast silence centred upon yourself.

65

You polymorph into an Elephant for 1 minute.

66

You cast Summon Beasts but can only summon Seahorses.

67

You gain the senses of a snail. You can only see in black and white, and you can only see things that are within 60ft. of you for 1 minute.

68

You start to smell like a Skunk for 1 minute. During this time, you have disadvantage to all Charisma related checks.

69

You cast Gift of Gab on the next phrase that you say, with the phrase being replaced with an extremely personal insult to the person that you talking to.

70

You are surrounded by a ring of fire. For the next minute, you can cast Fire Bolt as a Bonus Action.

71

You polymorph into a Bat for 1 minute.

72

Your hair turns a leafy shade of green and grows at the same rate as grass. This can be removed with a Remove Curse.

73

You become incapacitated as a loud of honey sticks to the ground until your next turn.

74

You become frightened by all beasts for 1 minute.

75

You polymorph into a Black Bear for 1 minute.

76

You suddenly become invisible for 1 minute, as if under the effect of the Greater Invisibility spell.

77

You instantly gain the benefits of a Short Rest.

78

A swarm of spiders appear within 20ft. of you which are charmed by you for 1 minute.

79

You cast Hypnotic Pattern centred upon yourself.

80

You use all of your movement to approach the closest creature and if you are within 5ft. you then attempt to grapple it. You have advantage while grappling.

81

You polymorph into a White Morey Eel for 1 minute.

82

You cast Hold Monster.

83

Your alignment reverses for 1 minute. When you revert to your original alignment, you are not aware of what you did during the minute.

84

You gain a long fish tail and can cast Create Water for free for the next minute.

85

You gain a long, leafy tail for the next minute.  During this time, you can cast Grasping Vine for free.

86

Your body becomes more spikey and jagged for 1 minute. During this time, you can cast Lightning Bolt for free as a 3 level spell.

87

An icy crystal appears on your head for 1 minute. During this time, you can cast Ice Storm for free.

88

A fluffy ring of yellow fur appears around your neck for 1 minute. During this time, you can cast fire storm for free as a 3 level spell.

89

You polymorph into a Hunter Shark for 1 minute.

90

You polymorph into a Giant Seahorse for 1 minute.

91

All trees within 100ft. of you suddenly wilt and die. In addition, all plants (of any kind) within 100ft. of you take 24(5d4) necrotic damage.

92

A snowball appears in your hand. It can be thrown 60ft. and a single target must succeed a DC 15 Dexterity saving throw or take 23(4d10) cold damage.

93

You gain resistance to non-magical piercing slashing and bludgeoning damage for 1 minute.

94

You polymorph into a Giant Scorpion for 1 minute.

95

Suddenly, a 60ft. cube of water appears centred upon you, as if it is contained in a tank. It lasts for 1 minute.

96

An Ambush Drake which is hostile towards you appears within 10ft. of you.

97

The closest piece of nature (plant, beast) suddenly bursts into flames and takes 8d6 fire damage.

98

You have disadvantage on all saving throws for one minute.

99

You polymorph into a Brontosaurus for 1 minute.

100

You regain all of your expended spell slots as well as all expended uses of Wild Shape.

 

 

Wild Wildshape

Starting at 3rd level, when you Wildshape, there is also a 5% chance of setting off a Wild Magic Surge.

Chaos Weaver

Starting at 6th level, you learn how to convert the logical order of nature to pure chaos. When a creature you can see within 30 feet of you is damaged or healed, you can use your reaction to cause the opposite effect at a lesser degree. If a creature is damaged, it is instead healed for half the damage roll and if a creature is healed, it takes instead force damage equal to half the heal roll. You can use this feature a number of equal to half your proficiency (rounded up) per long rest. When you use this feature, the DM can have you roll on the Wild Magic Surge table.

Chaotic Nature

Starting at 10th level, when you finish taking a long rest, roll a d10 and then consult the table below.

D10

Effect

1

For one hour, you can cast Sleep at 3 level at will.

2

You wake up with 1 level of exhaustion.

3

Your movement speed is increased by 30ft. for 1 hour.

4

For 1 hour, you can cast Silence at will.

5

You wake up polymorphed into a Giant Constrictor Snake for 1 hour.

6

You are blinded for 1 hour.

7

Anyone that comes within 5ft. of you for the next hour must succeed a DC 15 Wisdom saving throw or be lulled to sleep for 1 hour. The sleeper will awaken if damaged or shaken.

8

For 1 hour, you can cast Firebolt as a bonus action.

9

You wake up with inspiration.

10

You wake up and then fall back asleep for 1 hour.

 

Influencing the Unpredictable

Starting at 14th level, your connection to the Feywild grows stronger and allows to to influence the chaotic energy flowing through you. When you finish a long rest, roll on the Wild Magic Surge Table. You can replace the result of any roll on the Wild Magic Surge Table with the influenced roll. You regain a predicted roll when you cast a 5th-level or higher spell. If you already have a influenced roll, you can roll another one and choose which effect to keep.

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