Sorcerer
Base Class: Sorcerer

Morphlings are often strange or eccentric characters. They make gifted diplomats and courtiers, and equally deadly spies and assassins. 

Bonus Proficiencies

You gain proficiency in your choice of two of the following skills: Deception, Insight, Perception, Performance, Persuasion.

Deception

You gain proficiency in the Deception skill.

Insight

You gain proficiency in the Insight skill.

Perception

You gain proficiency in the Perception skill.

Performance

You gain proficiency in the Performance skill.

Persuasion

You gain proficiency in the Persuasion skill.

Oddball

Starting at 1st level, as a bonus action, you can read the surface thoughts of a creature you can see within 60ft.

You are also immune to being charmed.

You can also shapechange, as an action, to physically resemble a creature of the same size or one size smaller. You retain all of your own ability scores, class features and skills when you use this ability to become a creature of the same size as your original form. If you become one size smaller, your strength score decreases by 2 and your AC increases by 2.

Charm Immunity

You are immune to being charmed.

Read Surface Thoughts

You scan the surface thoughts of a creature within 60ft of you, learning what it is thinking in that moment.

Shapechange

You can use your action to change your shape. 

Nightstalker

Starting at 6th level, you become and adept ambusher. You have advantage on attack rolls against creatures that are surprised by you.

You also gain darkvision to a range of 60ft. If you already have darkvision, its range extends by 30ft.

Ambush Adept

You have advantage on attack rolls against creatures that are surprised by you.

Killer Instinct

Starting at 14th level, when you hit a creature that is surprised, you deal an extra 3d6 damage of same type as your attack. 

Your shapechange ability also becomes stronger. You can now physically resemble a creature of one size larger than you, increasing your strength score by 2 and decreasing your AC by 2.

Ambush Damage

You deal extra damage to surprised creatures.

Monstrous Aura

Starting at 18th level, as a bonus action, you can spend 3 sorcery points to activate your monstrous aura, which has a radius of 30ft and lasts for 10 minutes or until you choose to end it as a bonus action.

Monstrosities that enter the aura must succeed on a charisma saving throw against your spell save DC or have disadvantage on attack rolls against you. This effect lasts until the aura ends.

Monstrous Aura

Activate your aura.

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