Wizard
Base Class: Wizard

Your training in the School of Arcane Inquisition encompasses not only the study of magic but also the study of investigation, forensics and history. With a keen intellect and an unwavering dedication to seek new and ancient truths and combat the forces of darkness.

Uncovering hidden knowledge is not just a means to an end for you—it is a sacred duty. Whether delving into the dusty archives of ancient libraries and dungeons or hunting down extraplanar creatures who choose to do harm to the prime material plane. Forbidden tomes and whispered secrets hold no sway over your pursuit of justice; you are willing to tread where others fear to go in your quest to maintain order in the arcane realms.

 

 
 

Analytical Savant

At 2nd level, your keen intellect grants you expertise in Investigation and proficiency in Insight , and Perception. 

Magical Insight

Starting at 2nd level, you gain the ability to cast certain spells that aid you in your investigations. You can cast detect magic, identify, or comprehend languages, without consuming a spell slot or count against the spells you have to prepare. 

Evasion

Beginning at 6th level, you become a master of avoiding traps and can nimbly dodge out of the way of certain area effects. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Master Detective

Upon reaching 10th level, you've honed your investigative skills to near perfection. You have advantage advantage on all Investigation, Insight , and Perception checks. 

Truth Unveiled

At 14th level, you gain the ability to peer beyond illusions and falsehoods with uncanny precision. You can cast [spell]True Seeing[/skill] once per long rest without expending a spell slot. Additionally your passive Investigation and Perception increases by 5. 

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