Barbarian
Base Class: Barbarian

The Gorish clans live deep in the  Darkwoods on the western edge of the kingdom. They care very little about the kingdom of men that are their neighbors. Those who learn their barbarian ways often use their fearsomeness to subjugate smaller creatures like goblins and kobolds, or anything they can crush under their thumb. Gorish believe that size makes right, the larger and scarier you are the more fit to rule you are. This works the other way as well; they will cower to much larger creatures and flee.

Dominating Fight:

At 3rd level you gain a + 2 to attack and damage rolls when you are fighting a combatant that is a size category smaller than you.

Fearsome Rage:

Beginning at 6th level, when you are in Rage you may create a fearsome aura around you. When you do so, all creatures that can see you within 20 feet of you, must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier) or be frightened of you until the end of your next turn. This aura lasts until you end your rage. If a creature succeeds on its saving throw, that creature is immune to your fear effect for 24 hours.

Skill Mastery:

At 10th level you add double your proficiency bonus to your Intimidate, Deception and Persuasion Skill rolls.

Dramatic Fighting:

At 14th level you can add both your Strength and Dexterity modifiers to your Melee attack rolls.

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