Base Class: Druid
A These urban druids, belonging to the Circle of the Land (Urban), represent a unique adaptation of druidic tradition to the concrete jungles and bustling streets. They are attuned not to the pristine wilderness but to the heartbeat of not only the city itself but smaller towns, and even ancient ruins.
Within the cacophony of sounds and the labyrinth of streets, these druids find their connection to nature in the pulse of life that permeates through the urban sprawl. They see the city as its own ecosystem, filled with interconnected webs of life, from pigeons nesting in skyscraper ledges to rats scurrying through alleyways.
Unlike their counterparts in more traditional landscapes, urban druids are accustomed to the presence of refined and manufactured materials. Yet, they wield their druidic magic with finesse, bending these elements to their will just as easily as they would bend a branch in a forest.
Through their connection to the elements, urban druids shape and manipulate the very fabric of the city. They can encourage vines to reclaim forgotten alleyways, coax water to flow freely through parched concrete channels, and even encourage the growth of green spaces amidst the urban sprawl.
Moreover, their communion with nature extends beyond the bounds of traditional wilderness. Urban druids forge bonds not only with wild animals but also with the domesticated beasts that share the city with its human inhabitants. They may be seen conversing with stray cats, calming panicked horses, or even befriending the rats that dwell in the city's underbelly.
In the heart of the city, these druids are both stewards and protectors, ensuring that the delicate balance of urban life is maintained. They understand that the vitality of the city depends on its harmony with nature, and they work tirelessly to preserve this balance, weaving their magic amidst the steel and stone of the urban landscape
Bonus Proficiencies
You gain proficiency in Perception, a well as proficiency and expertise in Investigation.
Natural Recovery
Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can’t use this feature again until you finish a long rest.
For example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.
Circle Spells
Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid.
Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
| Druid Level | Spells |
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3rd |
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5th |
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7th |
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9th |
Evasive Stride
At 6th Level, you are an expert in evading traps and can nimbly dodge out of the way of certain area effects When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Blight Ward
You can’t be charmed or frightened by magical means, and you are immune to poison and disease.
Sanctuary
When you reach 14th level, creatures of the natural world sense your connection to nature and become hesitant to attack you. When a beast or plant creature attacks you, that creature must make a Wisdom saving throw against your druid spell save DC. On a failed save, the creature must choose a different target, or the attack automatically misses. On a successful save, the creature is immune to this effect for 24 hours.
The creature is aware of this effect before it makes its attack against you.
Previous Versions
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