Base Class: Warlock
The pact you have made with your country gives you the courage and abilities to face its foes. Delving into situations that a normal warrior would reconsider, the Pain Skirmisher knows that the commoners are relying on them to keep them safe. Your loyalty allows you to call upon the resources of your kingdom to smite its foes. Enemies of the state whisper about the indoctrination and blind devotion of you and your fellow heroes, but they are weak willed fools who cannot see the glory of your sovereign government!
Expanded Spell List
The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Pain Skirmisher Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Patriotic Overture
Starting at 1st level, your pride in beliefs springs forth in a shout to stir the hearts of your allies. As an action, you choose a number of willing creatures within 30 feet of you (this can include yourself) equal to your proficiency bonus. Each creature is motivated for a number of rounds equal to 1 + your proficiency modifier. Each motivated creature gains temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1), and if the creature falls to 0 hit points or below, it automatically stabilizes. As well, a motivated creature can use the Help action to aid another motivated ally within 30 feet of it, rather than 5 feet of you.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Request Aid
Starting at 6th level, you can call on your countrymen to deliver supplies to you. As an action, you may request one of the following:
- An explorer's pack.
- Non-magical leather armor and a simple weapon.
- A set of traveler's clothes or a military uniform.
- A collapsible 10-foot pole and a 10 pound bag of sand.
A summoning circle ejects a sturdy box containing the supplies down on a location you specify within 30 feet of you. Each creature in a 5-foot-radius from where it lands must make a Dexterity saving throw. A creature takes 3d8 bludgeoning on a failed save, or half as much damage on a successful one. The box, along with any supplies and rations that are not used, disappear after a long rest.
Once you use this feature, you can’t use it again until you finish a long rest.
Expected Collateral
Starting at 10th level, creatures motivated by Patriotic Overture may choose to automatically succeed the saving throw of your spells. As well, when you deal damage with a spell of 1st level or above, you gain resistance to that damage type for a number of rounds equal to your Charisma modifier.
We need a Hero.
Starting at 14th level, your victories and abilities have been recognized by your patron, your skills will not be allowed to fade away, and you shall forevermore be a shield to them. You may be returned to life despite the state of your body and regardless of how much time has passed, and your patron may revive you without fail if it requires. As an action, you may call for backup, and a clone of yourself is summoned to a location of your choice within 30 feet of yourself. Each creature in a 5-foot-radius from where it lands must make a Dexterity saving throw. A creature takes 6d8 bludgeoning on a failed save, or half as much damage on a successful one.
The clone functions as per the spell Simulacrum, except it appears with hit points equal to half of the hit points you currently have when you summon it, and it remains for a number of rounds equal to half your warlock level, after which it disappears.. If you are killed while the clone is present, your consciousness is transferred to the clone, and your equipment disappears off your corpse and appears on the clone. Once your consciousness has transferred to the new body, the clone ceases to function as a Simulacrum and now acts as your true body.
Once you use this feature, you can’t use it again until you finish a long rest. If you die and your consciousness is transferred to the clone, you can’t use it again until you finish 1d4 long rests.
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