Paladin
Base Class: Paladin

When the world becomes dark, Men begin to turn against one another, breaking promises and vows that held society together. Unlike their fellow paladins, Oathkeepers hold their duties to the Humanoid races, or those who are capable of creating Alliances and Oaths.

Oathkeepers are one of the few that dare to chase traitors into the heart of dangerous terrain and bring them to justice. Oathkeepers watch their fellow paladins and ensure that an Oath is fulfilled and those that dare to become an Oathbreaker with Evil intent shall find themselves facing against the ones who maintain the Oaths.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Until The End. You can use your Channel Divinity to exude an inspiring presence. As an Action, you can cleanse allies within 30ft of you of the Frightened, Charmed, Paralyzed, and Unconscious effects. This presence persists for 1 minute and allies have Advantage on Saving Throws while within your presence.

Legion's Call. As a Bonus Action, you present your holy symbol and recite your Oath with divinity flowing through your tongue. Allies within 30ft of you gain 3d6 Temporary Hit Points and have Advantage on their next Action.

Oathkeeper's Retribution

When facing against creatures that have betrayed or broken their loyalty, your attacks deal an extra 1d6 Radiant damage. At Higher levels, you deal 2d6 at 10th level, 3d6 at 15th level, and 4d6 at 20th level.

Such creatures that have broken loyalty may be one of the following, but not limited to: A Soldier that has deserted their country for Corrupted reasons, A paladin who has broken their Oath, A devout follower of a God betraying their beliefs for selfish reasons, and a guard who has forsworn their duty in the name of Wealth.

Extra Attack

Beginning at 5th level, you can attack three times, instead of twice, whenever you take the Attack action on your turn.

Soul Of Loyalty

You gain Advantage on Saving Throws against Frightened, Charmed, and Paralyzed

Unyielding Oathkeeper

You gain Resistance against Piercing, Slashing, and Bludgeoning damage from Non-magical weapons

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