Base Class: Sorcerer
Choosing the Pyromancer
How does this sound to you? A brawl breaks out in the local tavern you're staying at. Bar stools floy across the room, fists fly through the air like a swarm of angry bees, and your precious face is in serious danger of being flattened. What do you do? What if you entered a dungeon hoping to find some sweet loot and instead you find a dragon spewing bees from its mouth? What if one of your party members finds a jar of bees and threatens you with it? If your answers are all "Bathe them in flames," then the Pyromancer subclass is a match made inheaven for you! So what if your mom was an elemental, or your dad was thrown into a magical volcano or some nonsense like that. Shouldn't really matter, cause you got some sweet ass fire magic out of it that can completely decimate any poor unfortunate soul to come across your destructive path. Welcom to Pyrolife *****!
Burning Soul
You may choose to change the type of damage you deal with spells and cantrips from any element to fire. You also learn the Produce Flame cantrip
Spell Burst
When you cast a damaging spell of first level or higher with a single target, you may choose to fire bursts of flame with it, each dealing 1d4 of fire damage to any target within that spells range. This increases by an additional d4 of fire damage for each level of sorcerer you took (3d3 for lvl 3, 4d4 for lvl 4). You may choose multiple targets for this (1d4 here, 2d4 there, etc), and you add your charisma modifier to the attack roll for each target.
Passionate Fury
When you cast a spell that deals fire damage, once per short/long rest, you may choose to double that spells damage dice. You must choose to use this before rolling to hit. You learn the fireball spell. If you already have that spell, you may choose another spell from the Sorcerer spell list that you have spell slots for.
Searing Perception
You can now detect the heat signatures of creatures in your area. When you search an area for a creature that gives off a heat signature, you immediately know where it is.
Blazing Will
When concentrating on a fire spell, if something would attempt to break you of said concentration, it now takes a Con DC 8 to restore concentration on that spell.
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