Monk
Base Class: Monk

It is a religious group that originated from a Zoroastrian Church in Xinjiang that worshipped the Demon God and the Holy Fire and seeks the path of pursuing strength.

The Heavenly Demon (aka Tien Mo) clan is considered the hardest to enter a state of "disciple". The clan is reknowned for their range of saber techniques and "Bloody Hands" martial art. Their forms are of prowess combined with speed.

They must be corageous and talented enough to wield each and every technique handed down by The Emperor Heavenly Demon. They desecrate the symbol of Yin and Yang with Heavenly Demon's Sacred Fire. They emphasize Constitution and Essence, and use Kung Fu for offense and Chi Kung for defensive with equal skill

Heavenly Demon Techniques

Starting when you choose this tradition at 3rd level, you can manipulate your enemy’s ki when you harness your own. Whenever you roll 19 or 20 on your dice and hit a creature with one of the attacks granted by your Flurry of Blows, you can ignore the damage you give and impose one of the following effects on that target:

  • Energy Absorbing - It take 1d4 necrotic dmg and you gain back all ki points you used this turn.
  • Fallen Sun - you use 1 ki point and It must make a Strength saving throw, target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
  • Heavenly Demon Roar - It can’t take reactions until the end of your next turn and each creature in a 10-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened until the end of your next turn.

Heavenly Demon body

Starting at 6rd level, you gain following benefits: 

  • Raging Wind Step - you can use your step of the wind without using ki points but you take 1d6 necrotic dmg which ignore resistance and immunity.
  • Sword Ki Manipulation -  when you hit a creature with a melee weapon attack, you can expend 2 ki point to deal necrotic damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for 2 ki point, plus 1d8 for each ki point higher than 1, to a maximum of 4d8.
  • Ki Breathing realign - you can realign the flow of ki in an unconscious creature body.as an action you touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.

Heavenly Demon Ascension

Beginning at 11th level, you can use 2 ki points to gain resistance to non magical weapons for 1 min. you can fly using(no action) 1 ki points for 1 turn(6 sec). While you are flying range spells and  range weapon attack on you have disadvantage.

Heavenly Demon Peerlessness

At 17th level, you gain the ability to transform into Peerless Heavenly Demon ,you have to use your action to transform after using it you can not use it again for 24 hour and you gain 2 exhaustion. To maintain this form you have to use 1 ki point per turn. While your are in 'Heavenly Demon form' you gain the following abilities ,

Demonic Soul Fist - when ever you make unarmed strike you critical hit on 16 or higher.

Heavenly Demon Buddha of Time - it is a spiritual manifestation of Buddha, created by Heavenly Demon Aura, it's a powerful protective shield that's burning a lot of energy through the damage it absorbs. you gain resistance to every attack. 

Demonic Soul - you can not be charm or be frighten .

Heavenly mind - you gain advantage on all wisdom checks and saving throws. no one can read your mind.  

Heavenly Demon aura - at the beginning of  you are turn every humanoid creatures within 60 feet of you other then your allies which is CR.1 or lower become unconscious, CR.2  have to make wisdom save or knock prone and frighten as long  as they are within range ,CR.3 to 4 have to make wisdom save or be knock prone. 

 

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