Base Class: Cleric
The Subclass of Revelry, also known as the "Sonus Proficiency," embodies the joyous spirit of celebration and communal revelry. At 1st level, you gain proficiency with brewer's supplies, reflecting your connection to the crafting and enjoyment of alcoholic beverages. Additionally, you excel in social interactions with those who are drinking or engaged in revelry, gaining a +2 bonus to Charisma (Persuasion) checks with such individuals.
Channel Divinity: Revelry
Revelry: Starting at 2nd level, you can use your Channel Divinity to inspire revelry in those around you. As an action, you present your holy symbol and evoke your deity's name, creating an aura of celebration that extends 30 feet from you. For 1 minute, you and friendly creatures within the aura gain temporary hit points equal to your cleric level + your Wisdom modifier (minimum of 1), and advantage on saving throws against being frightened.
Bonus Proficiency
At 1st level, you gain proficiency with brewer's supplies. Additionally, you gain a +2 bonus to Charisma (Persuasion) checks when interacting with creatures who are currently consuming alcohol or are otherwise inclined to revelry.
Blessed Strikes
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 force damage to the target. The damage increases to 2d8 at 14th level.
Godly Intoxication
At 17th level, your god's blessing has made you nearly immune to the effects of alcohol and poison. You gain resistance to poison damage, and you have advantage on saving throws against being poisoned. Additionally, when you consume alcohol, you gain temporary hit points equal to twice your cleric level.
Channel Divinity: Dance of the Divine
As an action, you can use your Channel Divinity to initiate a divine dance. You and friendly creatures of your choice within 30 feet of you gain a bonus to their AC equal to your Wisdom modifier (minimum of +1) for 1 minute. Additionally, any enemy that ends its turn within 5 feet of you or a chosen ally must succeed on a Dexterity saving throw or take Poison damage equal to your cleric level.
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