Monk
Base Class: Monk

Summon the power of yourself to fight alongside you and deal massive damage or be heavily supportive 

Summon Persona

Call upon your latent power and summon your persona. Summoning your persona requires you to make a charisma saving throw with the DC= 10 + charisma modifier, or take hp damage equal to your monk level. Having your persona out allows you to make this saving throw to use ki actions instead using ki points, either being done for no hp cost on successful saves, and spending hp on failed ones.

At this level you must declare your persona, and one damage type in which it is proficient. You may choose to be proficient in healing. At level 6 you may select one more damage type

Your persona will stay summoned until you choose, as a bonus action, to dismiss it or it loses all hit points. Your persona has hit points equal 5+ your charisma modifier. You can use a reaction to have your persona take an attack for you once per round of combat

At this level your persona can attack using your action, using a physical attack dealing 1d8 +strength or magical attack dealing 1d6 + wisdom. with range up to 15 feet. You must make a saving throw or lose health equal to your monk level.

 

If you choose to be proficient in healing, you can heal 1 party member by 1d8 or all by 1d6, as well as use a persona spell to add 1d6 to one allied damage roll

Multiclassing: If using another persona based subclass, you may summon either persona, using the respective subclasses persona DC. 

Use the DC of the persona summoned for all persona rolls, of failed take damage equal to the level of the class assigned to the summoned persona.

Partnering combat

At this level, your persona can attack using bonus actions. You may also declare one more damage type in which your persona is proficient. Additionally your persona gains increased damage dealing 2d8 on all persona attacks.

 

If you chose to be proficient in healing, you gain all previous benefits and the die to heal one ally increases to 1d10 all allies to 1d8, or add 1d6 die used for damage reduction.

 

Choosing to be proficient in the same element as the original allows you to use an AoE spell, with a range of 50 feet, that has a 50 foot radius dealing dealing 2d6 damage of the damage type in which you are proficient.

Multiclassing:  At this level, if you have another persona, you may use your action to use a fusion skill, dealing 4d10, half of one damage type and another half the other. If one persona is proficient in healing, of the damage is converted into a healing pool, which you must distribute amongst you and your party members immediately. This feature may only be used once per long rest.

Perfect summon

You can now spend ki points to add 1d4 per ki point spent to your persona summoning saving throw. Summoning your persona this way can only be done twice per short rest. If the roll after adding in all added rolls is higher than 25, your first persona attack after this summon does an extra 1d10 damage OR automatically bypass armor class for one enemy for one attack.

Your persona damage dice is now 2d10

A persona proficient in healing increases their single target healing dice to 1d12, their multi target to 1d10 has all previous support abilities, and can add 1d6 to an allies hit roll

 

Multiclassing: When using multiple persona based subclasses, any form of perfect summon may be used for any persona

Ultimate Persona

The true form of your persona has been awakened, and by achieving the ultimate form of your other self, you also awaken to new power. You have advantage on all persona saving throws. This new persona is now capable of dealing 3d12 on damage rolls. You may expend all ki points to use your ultimate personas special attack, which deals 10d12 in the first damage type you chose to be proficient in. This attack can only be used once per long rest. Reduce the damage of this ability by 1d12 per 3 ki points already used by you. This attack has a range of 5ft if it does bludgeoning piercing or slashing damage, or 15 feet if it deals any other type of damage.

If you chose to be proficient in healing first, your special skill instead heals all party memebers to full health and adds temporary hp equal to 2d12 + your warlock level and adds gives them 1d10 damage dice to add on to damage rolls, 1d10 dice to reduce damage, and 1d10 to add to hit rolls

 

Multiclassing: At this level, all subclasses based on personas may be used for an ultimate fusion spell. You must use all resources required to make the ultimate attack at full power for each persona. All personas will be considered ultimate for this attack. This attack will deal 100 true damage per persona used in the attack. For every 2 persona used, suffer 1 point of exhaustion. This attack cannot miss. This ability can only be used once per month.

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