Sorcerer
Base Class: Sorcerer

The Netherese Empire was once great, but it has fallen, the only living city having permanently locked itself in the Shadowfell, transforming the residents into Shadovar cloaked and elusive that could avoid detection without cover in broad daylight due to their translucency. You are descended from this ancient people, one of the shades of Thulanthar letting you gain forbidden magic of the netherese to unleash upon your unfortunate enemies

Shadebound Invocations

Due to your accursed lineage, at 1st level, you gain the ability to channel your Netherese ancestors through you to cast Shadebound Invocations. When casting a Shadebound Invocation, you sacrifice certain amounts of HP to cast (all Shadebound Invocations can be cast at any level if enough HP is available)

Additionally, if a Shadebound Invocation drops you to 0 Hit Points, you have advantage on death saving throws

Shadebound Invocations
Invocation Effect(s)

Siphon Anauria (2 Hit Points)

Channel the city of Smiths and Masons, a fellow party member of your choice gains 1d6 Inspiration on their next Weapon Attack

Siphon Nhalloth (7 Hit Points)

Channel the Sunken City, project a vision of a drowned corpse before you, forcing an enemy of your choice to make a DC 16 Charisma Saving Throw or fall prone and become frightened

Siphon Jiksidur (3 Hit Points)

Channel the City of Spies, become cloaked in a veil of magic concealing you from sight, gaining invisibility for a number of turns equal to your proficiency bonus

Siphon Xinlenal (10 Hit Points)

Channel the City of Oracles, puppets the next attack of an opposing creature to be  targeted at a creature of your choice, if the attack lands, you can make a proficiency bonus level spell cast instantaneously

Siphon Lhaoda (15 Hit Points)

Channel the City of Storms, project a 30 ft cone of ethereal lightning before you, all caught within the area must make a DC 14 Constitution Saving Throw or 10d6 Lightning Damage, on a successful save, take half as much damage

Siphon Ythryn ( Proficiency bonus Hit Points)

Channel the City of Ghosts, to restore your your cursed soul, you steal from another, if at full Hit Points the drained are added as temporary Hit Points with the following parameters:

  • If the chosen target has a smaller Hit Point total than you, they have 1d6 + proficiency bonus drained
  • If the chosen target has an equal hit point total with you, they have 2d6 + proficiency bonus drained
  • If the chosen target has a larger hit point total than you, they have 3d6 + proficiency bonus drained

This Invocation can only be done 2/Short Rest

Siphon Thulanthar (25 Hit Points)

Channel the City of Shadow, Summon 3 Spectral in Appearance Demos Magen to aid you, the apparitions dissipate after 2 minutes

   
 

 

 

 

Fractured Heirloom

Your bloodline has an ancient heirloom that has been passed through the generations. At 1st level, you own an heirloom, this can be flavoured as almost any item as long as is permitted by DM. It begins With 8 + class level charges and if charges are fully expended, the heirloom cannot be used for 1d4 days. Your heirloom has many functions:

  • It can act as a spell-casting focus 
  • can expend 3 charges to perform one extra dash action
  • can expend 6 charges to cast Gust of Wind OR Jump without expending a spell slot
  • can expend 10 charges to to thin the barrier between this plane and the ethereal plane in a 20 ft radius sphere around your heirloom any creature caught in the area must succeed on a Charisma saving throw of your spell save or be frightened and take 3d6 psychic damage

Cloak of Torment

Starting at 6th level, A translucent cloak of your netherese ancestors manifests around you, blowing constantly in some distant ethereal wind giving you defences while in the presence of its ghostly veil.

  • Gain a +2 bonus to AC 
  • Gain Proficiency in intimidation and performance checks

Shimmer

At 14th level, you gain the ability to cloak yourself entirely, letting you phase through walls of 5 ft or less in thickness and gain a burrow speed equal to half your walking speed (flavour as phasing into floor). You have disadvantage on all stealth checks made while phasing

Dark Mirror

Beginning at 18th level, you can siphon your shadovar ancestor into a pure state in your plane of existence for a short time. Once per day, you can bring your ancestor to this plane, taking over your body in the process, making your cloak appear solid and your body shrouded, only showing 2 maddened eyes. you gain the following effects for 1 minute:

  • Your alignment is opposite to your current alignment for the duration
  • You gain temporary hit points equal to your spell save DC
  • your unarmed attacks deal 1d10 magical piercing damage, and, if landed on a hostile creature they are grappled, the grappled creature follows your movement and must make a DC 19 Strength check in order to break free, they automatically are freed once the minute is up

Comments

Posts Quoted:
Reply
Clear All Quotes